protected override void onInstanceActivated(ConceptInstance instance, BeamGenerator generator) { var activations = generator.GetInstanceActivations(); foreach (var relevantInstanceActivation in activations) { if (!relevantInstanceActivation.CanBeReferenced) { continue; } var relevantInstance = relevantInstanceActivation.Instance; if (relevantInstance == instance) { //dont reference self continue; } //try tunnel instances between turns generator.Push(new StaticScoreEvent(0.05)); generator.Push(new InstanceReferencedEvent(relevantInstance)); generator.Pop(); generator.Pop(); } }