public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.BeBlockGroup.isActive) { BeController.PlayNextInside(beBlock); } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { targetObject.transform.position = new Vector3(beBlock.BeInputs.numberValues[0], beBlock.BeInputs.numberValues[1], beBlock.BeInputs.numberValues[2]); BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { Vector3 axis; switch (beBlock.BeInputs.stringValues[0]) { case "X axis": axis = Vector3.right; break; case "Y axis": axis = Vector3.up; break; case "Z axis": axis = Vector3.forward; break; default: axis = Vector3.up; break; } targetObject.transform.Rotate(axis, beBlock.BeInputs.numberValues[1]); BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { soundToPlay = BeController.GetSound(beBlock.BeInputs.stringValues[0]); targetObject.beAudioSource.clip = soundToPlay; targetObject.beAudioSource.Play(); BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (BEOperation(targetObject, beBlock) == "1") { BeController.PlayNextInside(beBlock); } else { BeController.PlayNextOutside(beBlock); } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (targetObject.GetComponent <Rigidbody2D>()) { targetObject.GetComponent <Rigidbody2D>().AddForce(targetObject.transform.right * beBlock.BeInputs.numberValues[0]); } else if (targetObject.GetComponent <Rigidbody>()) { targetObject.GetComponent <Rigidbody>().AddForce(targetObject.transform.forward * beBlock.BeInputs.numberValues[0]); } BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (targetObject.GetComponent <Collider2D>()) { targetObject.transform.position += targetObject.transform.right * beBlock.BeInputs.numberValues[0]; } else if (targetObject.GetComponent <Collider>()) { targetObject.transform.position += targetObject.transform.forward * beBlock.BeInputs.numberValues[0]; } BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.BeInputs.stringValues[0] == "Random") { targetObject.GetComponent <Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } else { mat = BeController.GetColor(beBlock.BeInputs.stringValues[0]); targetObject.GetComponent <Renderer>().material.color = mat.color; } BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.beBlockFirstPlay) { counterForRepetitions = (int)beBlock.BeInputs.numberValues[1]; beBlock.beBlockFirstPlay = false; } // [0] first input (dropdown) // options: up-right, up-left, down-right, down-left, right-up, right-down, left-up, left-down string option = beBlock.BeInputs.stringValues[0]; string[] options = option.Split('-'); //movements Vector3 firstMovement = GetDirection(options[0]); Vector3 secondMovement = GetDirection(options[1]); Vector3[] movements = new[] { firstMovement, firstMovement, secondMovement }; if (counterForMovement == 0) { startPos = targetObject.transform.position; } if (counterForMovement <= movementDuration) { counterForMovement += Time.deltaTime; targetObject.transform.position = Vector3.Lerp(startPos, startPos + movements[moveSelection], counterForMovement / movementDuration); } else { moveSelection++; counterForMovement = 0; } if (moveSelection == 3) { moveSelection = 0; counterForMovement = 0; counterForRepetitions--; if (counterForRepetitions <= 0) { beBlock.beBlockFirstPlay = true; BeController.PlayNextOutside(beBlock); } } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { try { float newValue = float.Parse(BeController.GetVariable(beBlock.BeInputs.stringValues[0]), CultureInfo.InvariantCulture) + beBlock.BeInputs.numberValues[1]; BeController.SetVariable(beBlock.BeInputs.stringValues[0], newValue.ToString(CultureInfo.InvariantCulture)); } catch { string newValue = BeController.GetVariable(beBlock.BeInputs.stringValues[0]); BeController.SetVariable(beBlock.BeInputs.stringValues[0], newValue.ToString(CultureInfo.InvariantCulture)); } BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { Vector3 axis = Vector3.up; if (targetObject.GetComponent <Collider2D>()) { axis = Vector3.forward; } else if (targetObject.GetComponent <Collider>()) { axis = Vector3.up; } targetObject.transform.Rotate(axis, 90); BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.BeInputs.stringValues[0] == "1") { BeController.PlayNextOutside(beBlock); } else { if (beBlock.beChildBlocksList.Count > 0) { BeController.PlayNextInside(beBlock); } else { BeController.PlayNextOutside(beBlock); } } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { switch (beBlock.BeInputs.stringValues[0]) { case "ArrowUp": beJoyButton = BeController.beJoystick.arrowUpButton; break; case "ArrowLeft": beJoyButton = BeController.beJoystick.arrowLeftButton; break; case "ArrowDown": beJoyButton = BeController.beJoystick.arrowDownButton; break; case "ArrowRight": beJoyButton = BeController.beJoystick.arrowRightButton; break; case "ButtonA": beJoyButton = BeController.beJoystick.buttonA; break; case "ButtonB": beJoyButton = BeController.beJoystick.buttonB; break; default: beJoyButton = null; break; } if (beJoyButton.isPressed) { beBlock.BeBlockGroup.isActive = true; BeController.PlayNextInside(beBlock); } else { beBlock.BeBlockGroup.isActive = false; BeController.StopGroup(beBlock.BeBlockGroup); } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.beBlockFirstPlay) { counter = beBlock.BeInputs.numberValues[0]; beBlock.beBlockFirstPlay = false; } if (counter > 0) { counter -= Time.deltaTime; } else { beBlock.beBlockFirstPlay = true; counter = 0; BeController.PlayNextOutside(beBlock); } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (beBlock.beBlockFirstPlay) { counterForRepetitions = (int)beBlock.BeInputs.numberValues[0]; startPos = targetObject.transform.position; beBlock.beBlockFirstPlay = false; } if (counterForMovement == 0) { startPos = targetObject.transform.position; } if (counterForMovement <= movementDuration) { counterForMovement += Time.deltaTime; if (targetObject.GetComponent <Collider2D>()) { direction = targetObject.transform.right; } else if (targetObject.GetComponent <Collider>()) { direction = targetObject.transform.forward; } targetObject.transform.position = Vector3.Lerp(startPos, startPos + direction, counterForMovement / movementDuration); } else { counterForMovement = 0; counterForRepetitions--; if (counterForRepetitions <= 0) { beBlock.beBlockFirstPlay = true; BeController.PlayNextOutside(beBlock); } } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { try { key = (KeyCode)System.Enum.Parse(typeof(KeyCode), beBlock.BeInputs.stringValues[0]); } catch (Exception e) { Debug.Log("probably still initializing"); Debug.Log(e); } if (Input.GetKey(key)) { beBlock.BeBlockGroup.isActive = true; BeController.PlayNextInside(beBlock); } else if (!Input.GetKey(key)) { beBlock.BeBlockGroup.isActive = false; BeController.StopGroup(beBlock.BeBlockGroup); } }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { Vector3 axis = Vector3.up; switch (beBlock.BeInputs.stringValues[0]) { case "Left": if (targetObject.GetComponent <Collider2D>()) { axis = Vector3.forward; } else if (targetObject.GetComponent <Collider>()) { axis = Vector3.up; } targetObject.transform.Rotate(axis, -90); break; case "Right": if (targetObject.GetComponent <Collider2D>()) { axis = Vector3.forward; } else if (targetObject.GetComponent <Collider>()) { axis = Vector3.up; } targetObject.transform.Rotate(axis, 90); break; default: break; } BeController.PlayNextOutside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { BeController.PlayNextInside(beBlock); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { if (targetObject.GetComponent <Collider2D>()) { switch (beBlock.BeInputs.stringValues[0]) { case "Forward": targetObject.transform.eulerAngles = new Vector3(0, 0, 0); break; case "Back": targetObject.transform.eulerAngles = new Vector3(0, 0, 180); break; case "Up": targetObject.transform.eulerAngles = new Vector3(0, 0, 90); break; case "Down": targetObject.transform.eulerAngles = new Vector3(0, 0, -90); break; case "Left": targetObject.transform.eulerAngles = new Vector3(0, 0, 180); break; case "Right": targetObject.transform.eulerAngles = new Vector3(0, 0, 0); break; default: targetObject.transform.eulerAngles = new Vector3(0, 0, 90); break; } } else if (targetObject.GetComponent <Collider>()) { switch (beBlock.BeInputs.stringValues[0]) { case "Forward": targetObject.transform.eulerAngles = new Vector3(0, 0, 0); break; case "Back": targetObject.transform.eulerAngles = new Vector3(0, 180, 0); break; case "Up": targetObject.transform.eulerAngles = new Vector3(-90, 0, 0); break; case "Down": targetObject.transform.eulerAngles = new Vector3(90, 0, 0); break; case "Left": targetObject.transform.eulerAngles = new Vector3(0, -90, 0); break; case "Right": targetObject.transform.eulerAngles = new Vector3(0, 90, 0); break; default: targetObject.transform.eulerAngles = new Vector3(0, 0, 0); break; } } BeController.PlayNextOutside(beBlock); }
public override string BEOperation(BETargetObject targetObject, BEBlock beBlock) { string value = BeController.GetVariable(beBlock.BeInputs.stringValues[0]); return(value); }
public override void BEFunction(BETargetObject targetObject, BEBlock beBlock) { BeController.SetVariable(beBlock.BeInputs.stringValues[0], beBlock.BeInputs.stringValues[1]); BeController.PlayNextOutside(beBlock); }