public void GivenNewStateBuilderInstance() { // setup mocked components _config = BattleshipsConfiguration.Default; _config.Ships = new List <int>(); var console = Substitute.For <IConsole>(); // use DI setup for rest var builder = Bootstrapper.GetContainerBuilder(_config); // register mocks builder.RegisterInstance(console); builder.RegisterInstance <IBattleshipsConfiguration>(_config); var container = builder.Build(); // get tested class instance _stateBuilder = container.Resolve <IBattleshipStateBuilder>(); }
public void GivenNewBattleshipsGame() { // setup mocked components _configuration = BattleshipsConfiguration.Default; _console = Substitute.For <IConsole>(); _consoleOut = ""; _console .When(c => c.WriteLine(Arg.Any <string>())) .Do(callinfo => { var line = callinfo.ArgAt <string>(0); _consoleOut = $"{_consoleOut}{line}\r\n"; }); // use DI setup for rest var builder = Bootstrapper.GetContainerBuilder(_configuration); // register mocks builder.RegisterInstance <IConsole>(_console); builder.RegisterInstance <IBattleshipsConfiguration>(_configuration); _container = builder.Build(); // get tested class instance _game = (BattleshipGame)_container.Resolve <IBattleshipGame>(); }
public IActionResult CreateRoom([FromBody] BattleshipsConfiguration config) { if (config == null) { return(BadRequest()); } var Id = System.Guid.NewGuid().ToString(); config.CreatorId = player.profile.Id; config.Rows = 10; config.Cols = 10; var ships = new List <ShipModel>(); ships.Add(new ShipModel { Id = 0, col = 1, row = 1, orientation = Orientation.Horizontal, length = 5 }); ships.Add(new ShipModel { Id = 1, col = 3, row = 7, orientation = Orientation.Horizontal, length = 4 }); ships.Add(new ShipModel { Id = 2, col = 1, row = 2, orientation = Orientation.Vertical, length = 4 }); ships.Add(new ShipModel { Id = 3, col = 5, row = 3, orientation = Orientation.Vertical, length = 3 }); ships.Add(new ShipModel { Id = 4, col = 8, row = 4, orientation = Orientation.Horizontal, length = 2 }); config.InitialShipLayout = ships; var game = new Battleships(config); _cache.Set(Id, game); return(Ok(Id)); }