예제 #1
0
        public static void HandleResumeResponse(BattlenetPacket packet)
        {
            if (packet.ReadBoolean())
            {
                if (packet.ReadBoolean()) // has module
                {
                    packet.ReadFixedLengthString("Type", 4, "Strings");
                    packet.ReadFourCC("Region", "Strings");
                    var id       = Convert.ToHexString(packet.ReadBytes("ModuleId", 32, "Strings"));
                    var dataSize = packet.Read <int>("Data size", 0, 10);
                    var data     = packet.ReadBytes(dataSize);
                    var module   = new BattlenetModuleHandler(packet);

                    if (!module.HandleData(id, data).HasValue)
                    {
                        packet.Stream.AddValue("Data", data, "Strings");
                    }
                }

                var errorType = packet.Read <byte>(2, 0);
                if (errorType == 1)
                {
                    packet.Read <ushort>("Error", 0, 16);
                    packet.Read <uint>("Failure", 0, 32);
                }
            }
            else
            {
                var modules = packet.Read <byte>(0, 3);
                var module  = new BattlenetModuleHandler(packet);
                for (var i = 0; i < modules; ++i)
                {
                    packet.ReadFixedLengthString("Type", 4, "FinalRequest", i);
                    packet.ReadFourCC("Region", "FinalRequest", i);
                    var id       = Convert.ToHexString(packet.ReadBytes("ModuleId", 32, "FinalRequest", i));
                    var dataSize = packet.Read <int>("Data size", 0, 10, i);
                    var data     = packet.ReadBytes(dataSize);

                    if (!module.HandleData(id, data, i).HasValue)
                    {
                        packet.Stream.AddValue("Data", data, "FinalRequest", i);
                    }
                }

                packet.Read <uint>("PingTimeout", int.MinValue, 32);

                if (packet.ReadBoolean())
                {
                    Connection.ReadRegulatorInfo(packet, "RegulatorRules");
                }
            }
        }
예제 #2
0
 public static void HandleGetStreamItemsResponse(BattlenetPacket packet)
 {
     packet.Read<ushort>("Offset", 0, 16);
     packet.Read<ushort>("TotalNumItems", 0, 16);
     packet.Read<uint>("Token", 0, 32);
     var items = packet.Read<byte>(0, 6);
     for (var i = 0; i < items; ++i)
     {
         packet.ReadFixedLengthString("Type", 4, "Items", i);
         packet.ReadFourCC("Region", "Items", i);
         packet.ReadBytes("ModuleId", 32, "Items", i);
         packet.ReadSkip(27);
         packet.Read<uint>("PublicationTime", 0, 32, "Items", i);
     }
 }
예제 #3
0
파일: Cache.cs 프로젝트: Stewa91/123
        public static void HandleGetStreamItemsResponse(BattlenetPacket packet)
        {
            packet.Read <ushort>("Offset", 0, 16);
            packet.Read <ushort>("TotalNumItems", 0, 16);
            packet.Read <uint>("Token", 0, 32);
            var items = packet.Read <byte>(0, 6);

            for (var i = 0; i < items; ++i)
            {
                packet.ReadFixedLengthString("Type", 4, "Items", i);
                packet.ReadFourCC("Region", "Items", i);
                packet.ReadBytes("ModuleId", 32, "Items", i);
                packet.ReadSkip(27);
                packet.Read <uint>("PublicationTime", 0, 32, "Items", i);
            }
        }
예제 #4
0
        public static void HandleProofRequest(BattlenetPacket packet)
        {
            var modules = packet.Read <byte>(0, 3);
            var module  = new BattlenetModuleHandler(packet);

            for (var i = 0; i < modules; ++i)
            {
                packet.ReadFixedLengthString("Type", 4, i);
                packet.ReadFourCC("Region", i);
                var id       = Convert.ToHexString(packet.ReadBytes("ModuleId", 32, i));
                var dataSize = packet.Read <int>("Data size", 0, 10, i);
                var data     = packet.ReadBytes(dataSize);

                var result = module.HandleData(id, data, i);
                if (!result.HasValue)
                {
                    packet.Stream.AddValue("Data", data, i);
                }
                else if (!result.Value)
                {
                    ModulesWaitingForData.Add(id);
                }
            }
        }
예제 #5
0
        public static void HandleLogonResponse3(BattlenetPacket packet)
        {
            if (packet.ReadBoolean())
            {
                if (packet.ReadBoolean()) // has module
                {
                    packet.ReadFixedLengthString("Type", 4, "Strings");
                    packet.ReadFourCC("Region", "Strings");
                    var id = Utilities.ByteArrayToHexString(packet.ReadBytes("ModuleId", 32, "Strings"));
                    var dataSize = packet.Read<int>("Data size", 0, 10);
                    var data = packet.ReadBytes(dataSize);
                    var module = new BattlenetModuleHandler(packet);

                    if (!module.HandleData(id, data).HasValue)
                        packet.Stream.AddValue("Data", data, "Strings");
                }

                var errorType = packet.Read<byte>(2, 0);
                if (errorType == 1)
                {
                    packet.Read<ushort>("Error", 0, 16);
                    packet.Read<uint>("Failure", 0, 32);
                }
            }
            else
            {
                var modules = packet.Read<byte>(0, 3);
                var module = new BattlenetModuleHandler(packet);
                for (var i = 0; i < modules; ++i)
                {
                    packet.ReadFixedLengthString("Type", 4, "FinalRequest", i);
                    packet.ReadFourCC("Region", "FinalRequest", i);
                    var id = Utilities.ByteArrayToHexString(packet.ReadBytes("ModuleId", 32, "FinalRequest", i));
                    var dataSize = packet.Read<int>("Data size", 0, 10, i);
                    var data = packet.ReadBytes(dataSize);

                    if (!module.HandleData(id, data, i).HasValue)
                        packet.Stream.AddValue("Data", data, "FinalRequest", i);
                }

                packet.Read<uint>("PingTimeout", int.MinValue, 32);

                if (packet.ReadBoolean())
                    Connection.ReadRegulatorInfo(packet, "RegulatorRules");

                packet.ReadString("GivenName", 0, 8);
                packet.ReadString("Surname", 0, 8);

                packet.Read<uint>("AccountId", 0, 32);
                packet.Read<byte>("Region", 0, 8);
                packet.Read<AccountFlags>("Flags", 0, 64);

                packet.Read<byte>("GameAccountRegion", 0, 8);
                packet.ReadString("GameAccountName", 1, 5);
                packet.Read<GameAccountFlags>("GameAccountFlags", 0, 64);

                packet.Read<uint>("LogonFailures", 0, 32);
                if (packet.ReadBoolean())
                    packet.ReadByteArray("Raf", 0, 10);
            }
        }
예제 #6
0
        public static void HandleProofRequest(BattlenetPacket packet)
        {
            var modules = packet.Read<byte>(0, 3);
            var module = new BattlenetModuleHandler(packet);
            for (var i = 0; i < modules; ++i)
            {
                packet.ReadFixedLengthString("Type", 4, i);
                packet.ReadFourCC("Region", i);
                var id = Utilities.ByteArrayToHexString(packet.ReadBytes("ModuleId", 32, i));
                var dataSize = packet.Read<int>("Data size", 0, 10, i);
                var data = packet.ReadBytes(dataSize);

                var result = module.HandleData(id, data, i);
                if (!result.HasValue)
                    packet.Stream.AddValue("Data", data, i);
                else if (!result.Value)
                    ModulesWaitingForData.Add(id);
            }
        }
예제 #7
0
        public static void HandleLogonResponse3(BattlenetPacket packet)
        {
            if (packet.ReadBoolean())
            {
                if (packet.ReadBoolean()) // has module
                {
                    packet.ReadFixedLengthString("Type", 4, "Strings");
                    packet.ReadFourCC("Region", "Strings");
                    var id       = Utilities.ByteArrayToHexString(packet.ReadBytes("ModuleId", 32, "Strings"));
                    var dataSize = packet.Read <int>("Data size", 0, 10);
                    var data     = packet.ReadBytes(dataSize);
                    var module   = new BattlenetModuleHandler(packet);

                    if (!module.HandleData(id, data).HasValue)
                    {
                        packet.Stream.AddValue("Data", data, "Strings");
                    }
                }

                var errorType = packet.Read <byte>(2, 0);
                if (errorType == 1)
                {
                    packet.Read <ushort>("Error", 0, 16);
                    packet.Read <uint>("Failure", 0, 32);
                }
            }
            else
            {
                var modules = packet.Read <byte>(0, 3);
                var module  = new BattlenetModuleHandler(packet);
                for (var i = 0; i < modules; ++i)
                {
                    packet.ReadFixedLengthString("Type", 4, "FinalRequest", i);
                    packet.ReadFourCC("Region", "FinalRequest", i);
                    var id       = Utilities.ByteArrayToHexString(packet.ReadBytes("ModuleId", 32, "FinalRequest", i));
                    var dataSize = packet.Read <int>("Data size", 0, 10, i);
                    var data     = packet.ReadBytes(dataSize);

                    if (!module.HandleData(id, data, i).HasValue)
                    {
                        packet.Stream.AddValue("Data", data, "FinalRequest", i);
                    }
                }

                packet.Read <uint>("PingTimeout", int.MinValue, 32);

                if (packet.ReadBoolean())
                {
                    Connection.ReadRegulatorInfo(packet, "RegulatorRules");
                }

                packet.ReadString("GivenName", 0, 8);
                packet.ReadString("Surname", 0, 8);

                packet.Read <uint>("AccountId", 0, 32);
                packet.Read <byte>("Region", 0, 8);
                packet.Read <AccountFlags>("Flags", 0, 64);

                packet.Read <byte>("GameAccountRegion", 0, 8);
                packet.ReadString("GameAccountName", 1, 5);
                packet.Read <GameAccountFlags>("GameAccountFlags", 0, 64);

                packet.Read <uint>("LogonFailures", 0, 32);
                if (packet.ReadBoolean())
                {
                    packet.ReadByteArray("Raf", 0, 10);
                }
            }
        }