void HandleBattlefieldList(BattlefieldListRequest battlefieldList) { BattlemasterListRecord bl = CliDB.BattlemasterListStorage.LookupByKey(battlefieldList.ListID); if (bl == null) { Log.outDebug(LogFilter.Battleground, "BattlegroundHandler: invalid bgtype ({0}) with player (Name: {1}, GUID: {2}) received.", battlefieldList.ListID, GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); return; } Global.BattlegroundMgr.SendBattlegroundList(GetPlayer(), ObjectGuid.Empty, (BattlegroundTypeId)battlefieldList.ListID); }
public void LoadBattlegroundTemplates() { uint oldMSTime = Time.GetMSTime(); _BattlegroundMapTemplates.Clear(); _BattlegroundTemplates.Clear(); // 0 1 2 3 4 5 6 7 8 9 SQLResult result = DB.World.Query("SELECT ID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, HordeStartLoc, StartMaxDist, Weight, ScriptName FROM battleground_template"); if (result.IsEmpty()) { Log.outError(LogFilter.ServerLoading, "Loaded 0 Battlegrounds. DB table `Battleground_template` is empty."); return; } uint count = 0; do { BattlegroundTypeId bgTypeId = (BattlegroundTypeId)result.Read <uint>(0); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)bgTypeId, null)) { continue; } // can be overwrite by values from DB BattlemasterListRecord bl = CliDB.BattlemasterListStorage.LookupByKey(bgTypeId); if (bl == null) { Log.outError(LogFilter.Battleground, "Battleground ID {0} not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } BattlegroundTemplate bgTemplate = new BattlegroundTemplate(); bgTemplate.Id = bgTypeId; bgTemplate.MinPlayersPerTeam = result.Read <ushort>(1); bgTemplate.MaxPlayersPerTeam = result.Read <ushort>(2); bgTemplate.MinLevel = result.Read <byte>(3); bgTemplate.MaxLevel = result.Read <byte>(4); float dist = result.Read <float>(7); bgTemplate.StartMaxDist = dist * dist; bgTemplate.Weight = result.Read <byte>(8); bgTemplate.scriptId = Global.ObjectMgr.GetScriptId(result.Read <string>(9)); bgTemplate.BattlemasterEntry = bl; if (bgTemplate.MaxPlayersPerTeam == 0 || bgTemplate.MinPlayersPerTeam > bgTemplate.MaxPlayersPerTeam) { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has bad values for MinPlayersPerTeam ({1}) and MaxPlayersPerTeam({2})", bgTemplate.Id, bgTemplate.MinPlayersPerTeam, bgTemplate.MaxPlayersPerTeam); continue; } if (bgTemplate.MinLevel == 0 || bgTemplate.MaxLevel == 0 || bgTemplate.MinLevel > bgTemplate.MaxLevel) { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has bad values for LevelMin ({1}) and LevelMax({2})", bgTemplate.Id, bgTemplate.MinLevel, bgTemplate.MaxLevel); continue; } if (bgTemplate.Id != BattlegroundTypeId.AA && bgTemplate.Id != BattlegroundTypeId.RB) { uint startId = result.Read <uint>(5); if (CliDB.WorldSafeLocsStorage.ContainsKey(startId)) { WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId); bgTemplate.StartLocation[TeamId.Alliance] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, (start.Facing + MathFunctions.PI) / 180); } else { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has a non-existed WorldSafeLocs.dbc id {1} in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId); continue; } startId = result.Read <uint>(6); if (CliDB.WorldSafeLocsStorage.ContainsKey(startId)) { WorldSafeLocsRecord start = CliDB.WorldSafeLocsStorage.LookupByKey(startId); bgTemplate.StartLocation[TeamId.Horde] = new Position(start.Loc.X, start.Loc.Y, start.Loc.Z, result.Read <float>(8)); } else { Log.outError(LogFilter.Sql, "Table `Battleground_template` for Id {0} has a non-existed WorldSafeLocs.dbc id {1} in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId); continue; } } if (!CreateBattleground(bgTemplate)) { continue; } _BattlegroundTemplates[bgTypeId] = bgTemplate; if (bgTemplate.BattlemasterEntry.MapId[1] == -1) // in this case we have only one mapId { _BattlegroundMapTemplates[(uint)bgTemplate.BattlemasterEntry.MapId[0]] = _BattlegroundTemplates[bgTypeId]; } ++count; }while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Battlegrounds in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); }
public void LoadBattlegroundTemplates() { uint oldMSTime = Time.GetMSTime(); // 0 1 2 3 4 5 SQLResult result = DB.World.Query("SELECT ID, AllianceStartLoc, HordeStartLoc, StartMaxDist, Weight, ScriptName FROM battleground_template"); if (result.IsEmpty()) { Log.outError(LogFilter.ServerLoading, "Loaded 0 Battlegrounds. DB table `Battleground_template` is empty."); return; } uint count = 0; do { BattlegroundTypeId bgTypeId = (BattlegroundTypeId)result.Read <uint>(0); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, (uint)bgTypeId, null)) { continue; } // can be overwrite by values from DB BattlemasterListRecord bl = CliDB.BattlemasterListStorage.LookupByKey(bgTypeId); if (bl == null) { Log.outError(LogFilter.Battleground, "Battleground ID {0} not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } BattlegroundTemplate bgTemplate = new BattlegroundTemplate(); bgTemplate.Id = bgTypeId; float dist = result.Read <float>(3); bgTemplate.MaxStartDistSq = dist * dist; bgTemplate.Weight = result.Read <byte>(4); bgTemplate.ScriptId = Global.ObjectMgr.GetScriptId(result.Read <string>(5)); bgTemplate.BattlemasterEntry = bl; if (bgTemplate.Id != BattlegroundTypeId.AA && bgTemplate.Id != BattlegroundTypeId.RB) { uint startId = result.Read <uint>(1); WorldSafeLocsEntry start = Global.ObjectMgr.GetWorldSafeLoc(startId); if (start != null) { bgTemplate.StartLocation[TeamId.Alliance] = start; } else if (bgTemplate.StartLocation[TeamId.Alliance] != null) // reload case { Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. Ignoring."); } else { Log.outError(LogFilter.Sql, $"Table `Battleground_template` for Id {bgTemplate.Id} has a non-existed WorldSafeLocs.dbc id {startId} in field `AllianceStartLoc`. BG not created."); continue; } startId = result.Read <uint>(2); start = Global.ObjectMgr.GetWorldSafeLoc(startId); if (start != null) { bgTemplate.StartLocation[TeamId.Horde] = start; } else if (bgTemplate.StartLocation[TeamId.Horde] != null) // reload case { Log.outError(LogFilter.Sql, $"Table `battleground_template` for id {bgTemplate.Id} contains a non-existing WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. Ignoring."); } else { Log.outError(LogFilter.Sql, $"Table `Battleground_template` for Id {bgTemplate.Id} has a non-existed WorldSafeLocs.dbc id {startId} in field `HordeStartLoc`. BG not created."); continue; } } if (!CreateBattleground(bgTemplate)) { Log.outError(LogFilter.Battleground, $"Could not create battleground template class ({bgTemplate.Id})!"); continue; } _battlegroundTemplates[bgTypeId] = bgTemplate; if (bgTemplate.BattlemasterEntry.MapId[1] == -1) // in this case we have only one mapId { _battlegroundMapTemplates[(uint)bgTemplate.BattlemasterEntry.MapId[0]] = _battlegroundTemplates[bgTypeId]; } ++count; }while (result.NextRow()); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Battlegrounds in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); }
void HandleBattlemasterJoin(BattlemasterJoin battlemasterJoin) { bool isPremade = false; if (battlemasterJoin.QueueIDs.Empty()) { Log.outError(LogFilter.Network, $"Battleground: no bgtype received. possible cheater? {_player.GetGUID()}"); return; } BattlegroundQueueTypeId bgQueueTypeId = BattlegroundQueueTypeId.FromPacked(battlemasterJoin.QueueIDs[0]); if (!Global.BattlegroundMgr.IsValidQueueId(bgQueueTypeId)) { Log.outError(LogFilter.Network, $"Battleground: invalid bg queue {bgQueueTypeId} received. possible cheater? {_player.GetGUID()}"); return; } BattlemasterListRecord battlemasterListEntry = CliDB.BattlemasterListStorage.LookupByKey(bgQueueTypeId.BattlemasterListId); if (Global.DisableMgr.IsDisabledFor(DisableType.Battleground, bgQueueTypeId.BattlemasterListId, null) || battlemasterListEntry.Flags.HasAnyFlag(BattlemasterListFlags.Disabled)) { GetPlayer().SendSysMessage(CypherStrings.BgDisabled); return; } BattlegroundTypeId bgTypeId = (BattlegroundTypeId)bgQueueTypeId.BattlemasterListId; // ignore if player is already in BG if (GetPlayer().InBattleground()) { return; } // get bg instance or bg template if instance not found Battleground bg = Global.BattlegroundMgr.GetBattlegroundTemplate(bgTypeId); if (!bg) { return; } // expected bracket entry PvpDifficultyRecord bracketEntry = Global.DB2Mgr.GetBattlegroundBracketByLevel(bg.GetMapId(), GetPlayer().GetLevel()); if (bracketEntry == null) { return; } GroupJoinBattlegroundResult err = GroupJoinBattlegroundResult.None; Group grp = _player.GetGroup(); BattlefieldStatusFailed battlefieldStatusFailed; // check queue conditions if (grp == null) { if (GetPlayer().IsUsingLfg()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, GroupJoinBattlegroundResult.LfgCantUseBattleground); SendPacket(battlefieldStatusFailed); return; } // check Deserter debuff if (!GetPlayer().CanJoinToBattleground(bg)) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, GroupJoinBattlegroundResult.Deserters); SendPacket(battlefieldStatusFailed); return; } bool isInRandomBgQueue = _player.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RB, BattlegroundQueueIdType.Battleground, false, 0)) || _player.InBattlegroundQueueForBattlegroundQueueType(Global.BattlegroundMgr.BGQueueTypeId((ushort)BattlegroundTypeId.RandomEpic, BattlegroundQueueIdType.Battleground, false, 0)); if (bgTypeId != BattlegroundTypeId.RB && bgTypeId != BattlegroundTypeId.RandomEpic && isInRandomBgQueue) { // player is already in random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, GroupJoinBattlegroundResult.InRandomBg); SendPacket(battlefieldStatusFailed); return; } if (_player.InBattlegroundQueue() && !isInRandomBgQueue && (bgTypeId == BattlegroundTypeId.RB || bgTypeId == BattlegroundTypeId.RandomEpic)) { // player is already in queue, can't start random queue Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, GroupJoinBattlegroundResult.InNonRandomBg); SendPacket(battlefieldStatusFailed); return; } // check if already in queue if (GetPlayer().GetBattlegroundQueueIndex(bgQueueTypeId) < SharedConst.MaxPlayerBGQueues) { return; // player is already in this queue } // check if has free queue slots if (!GetPlayer().HasFreeBattlegroundQueueId()) { Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatusFailed, bg, GetPlayer(), 0, GroupJoinBattlegroundResult.TooManyQueues); SendPacket(battlefieldStatusFailed); return; } // check Freeze debuff if (_player.HasAura(9454)) { return; } BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = bgQueue.AddGroup(GetPlayer(), null, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); uint queueSlot = GetPlayer().AddBattlegroundQueueId(bgQueueTypeId); Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatusQueued, bg, GetPlayer(), queueSlot, ginfo.JoinTime, bgQueueTypeId, avgTime, ginfo.ArenaType, false); SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, $"Battleground: player joined queue for bg queue {bgQueueTypeId}, {_player.GetGUID()}, NAME {_player.GetName()}"); } else { if (grp.GetLeaderGUID() != GetPlayer().GetGUID()) { return; } ObjectGuid errorGuid; err = grp.CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg.GetMaxPlayersPerTeam(), false, 0, out errorGuid); isPremade = (grp.GetMembersCount() >= bg.GetMinPlayersPerTeam()); BattlegroundQueue bgQueue = Global.BattlegroundMgr.GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo = null; uint avgTime = 0; if (err == 0) { Log.outDebug(LogFilter.Battleground, "Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(GetPlayer(), grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry.GetBracketId()); } for (GroupReference refe = grp.GetFirstMember(); refe != null; refe = refe.Next()) { Player member = refe.GetSource(); if (!member) { continue; // this should never happen } if (err != 0) { BattlefieldStatusFailed battlefieldStatus; Global.BattlegroundMgr.BuildBattlegroundStatusFailed(out battlefieldStatus, bg, GetPlayer(), 0, err, errorGuid); member.SendPacket(battlefieldStatus); continue; } // add to queue uint queueSlot = member.AddBattlegroundQueueId(bgQueueTypeId); Global.BattlegroundMgr.BuildBattlegroundStatusQueued(out BattlefieldStatusQueued battlefieldStatusQueued, bg, member, queueSlot, ginfo.JoinTime, bgQueueTypeId, avgTime, ginfo.ArenaType, true); member.SendPacket(battlefieldStatusQueued); Log.outDebug(LogFilter.Battleground, $"Battleground: player joined queue for bg queue {bgQueueTypeId}, {member.GetGUID()}, NAME {member.GetName()}"); } Log.outDebug(LogFilter.Battleground, "Battleground: group end"); } Global.BattlegroundMgr.ScheduleQueueUpdate(0, bgQueueTypeId, bracketEntry.GetBracketId()); }
public bool IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId) { BattlemasterListRecord battlemasterList = CliDB.BattlemasterListStorage.LookupByKey(bgQueueTypeId.BattlemasterListId); if (battlemasterList == null) { return(false); } switch ((BattlegroundQueueIdType)bgQueueTypeId.BgType) { case BattlegroundQueueIdType.Battleground: if (battlemasterList.InstanceType != (int)MapTypes.Battleground) { return(false); } if (bgQueueTypeId.TeamSize != 0) { return(false); } break; case BattlegroundQueueIdType.Arena: if (battlemasterList.InstanceType != (int)MapTypes.Arena) { return(false); } if (!bgQueueTypeId.Rated) { return(false); } if (bgQueueTypeId.TeamSize == 0) { return(false); } break; case BattlegroundQueueIdType.Wargame: if (bgQueueTypeId.Rated) { return(false); } break; case BattlegroundQueueIdType.ArenaSkirmish: if (battlemasterList.InstanceType != (int)MapTypes.Arena) { return(false); } if (bgQueueTypeId.Rated) { return(false); } if (bgQueueTypeId.TeamSize != 0) { return(false); } break; default: return(false); } return(true); }