private void Start() { BattlefieldUnits.SetUnitAllegiances(); PlayerController player = Player as PlayerController; if (player != null) { player.SetUnits(BattlefieldUnits.UnitsOf(player.Player)); } player = Enemy as PlayerController; if (player != null) { player.SetUnits(BattlefieldUnits.UnitsOf(player.Player)); } AdvanceUnit(); }