public void DeployToVantage(string type) // type could be regular, healer or necromancer { cardDeploying.GetComponent <Card>().SetCardStatus("Deployed"); if (type == "Regular") { if (turn == 1) { P1BFRef.AddUnitToVantage(cardDeploying); P1Cards--; if (P1Cards == 0) { ForcePass(1); } } else if (turn == 2) { P2BFRef.AddUnitToVantage(cardDeploying); P2Cards--; if (P2Cards == 0) { ForcePass(2); } } } else if (type == "Healer") { } else if (type == "Necromancer") { } ChangeTurn(); CloseDetailsMenu(); }