// Use this for initialization void Start() { manager = GameObject.Find("BattleUnitManager").GetComponent <BattleUnitManager>(); if (manager != null) { manager.Attach(this); } teamNumText = transform.GetComponent <Text>(); }
public override void Start() { base.Start(); if (resourceManager != null) { resourceManagerScript = resourceManager.GetComponent <ResourceManagerScript>(); } if (HRManager != null) { HRManagerScript = HRManager.GetComponent <HRManagerScript>(); } if (battleUnitManager != null) { battleUnitManagerScript = battleUnitManager.GetComponent <BattleUnitManager>(); } }
public BattleLogic() { TableConfig config = new TableConfig(); config.LoadTableConfig(); m_UnitMgr = BattleUnitManager.instance; m_DecisionUpdater = delegate(BattleUnit entity, float gameTime, float deltaTime) { return(entity.UpdateDecision(gameTime, deltaTime)); }; m_RequestUpdater = delegate(BattleUnit entity, float gameTime, float deltaTime) { return(entity.UpdateRequest(gameTime, deltaTime)); }; m_BehaviorUpdater = delegate(BattleUnit entity, float gameTime, float deltaTime) { return(entity.UpdateBehavior(gameTime, deltaTime)); }; }
void PlayOneFrame() { CurFrameCount++; OneFrameInstructions instructions = BattleInstructionManager.Instance.GetFrameInstructions(); if (null == instructions) { return; } //Logger.LogWarning ("取得指令: " + instructions.frameCount); Utils.Assert(instructions.frameCount == CurFrameCount, "战斗需要第" + CurFrameCount + "但是确拿到了第" + instructions.frameCount + "帧的指令"); BattleUnitManager unitManager = BattleUnitManager.Instance; for (int i = 0; i < instructions.instructionList.Count; ++i) { BattleInstructionBase instruction = instructions.instructionList [i]; unitManager.SetBattleInstruction(instruction); } BattleUnitManager.Instance.Update(); BattleActorManager.Instance.Update(); SkillEffectManager.Instance.Update(); }
public void Init() { m_DrawTool = GameObject.Find("MoveArea").GetComponent <DebugController>(); m_UnitMgr = BattleUnitManager.instance; m_ActorMgr = BattleActorManager.instance; //AddPlayer(); BattleUnit myEntity = m_UnitMgr.playerUnit; m_playerActor = new HeroActor(myEntity); m_playerActor.LoadAsset(OnLoadPlayer); //AddEnemy(); var entyties = m_UnitMgr.GetEntities(BattleCamp.ENEMY); foreach (BattleUnit unit in entyties) { HeroActor actor = new HeroActor(unit); actor.LoadAsset(OnLoadGuard); m_ActorMgr.AddActor(unit.hash, actor); // 绘制移动区域 m_DrawTool.DrawMoveArea(unit.GetStartPoint(), unit.GetViewRange()); } }