/// <summary> /// 打开清理窗口 /// </summary> public void OpenDepotClearUp() { var e = new BattleUnionDepotOperation(4); EventDispatcher.Instance.DispatchEvent(e); DepotClearUpTip.SetActive(true); }
/// <summary> /// 仓库清理 /// </summary> public void DepotClearUp() { DepotClearUpTip.SetActive(false); var e = new BattleUnionDepotOperation(2); EventDispatcher.Instance.DispatchEvent(e); }
/// <summary> /// 打开捐赠装备窗口 /// </summary> public void DepotDonation() { var e = new BattleUnionDepotOperation(3); EventDispatcher.Instance.DispatchEvent(e); DepotDonationTip.SetActive(true); }
/// <summary> /// 仓库整理 /// </summary> public void DepotArrange() { var e = new BattleUnionDepotOperation(1); EventDispatcher.Instance.DispatchEvent(e); }