예제 #1
0
    IEnumerator WaitAndThenGetHit(UnitStats target)
    {
        ui.DisableMainButtons();
        ui.DisableTargetButtons();
        flow.currentUnit.battleAnimator.GetComponent <Animator>().Play(flow.currentUnit.defaultAttackAnimation + flow.currentUnit.facing.ToString());
        yield return(new WaitForSeconds(0.33f));

        DealDamageToTarget(target);
        yield return(new WaitForSeconds(1.0f));

        flow.SetUpNextTurn(3);
    }
 public void SetUpNextTurn(int rank)
 {
     currentUnit.CalculateTurnCounter(rank);
     if (!currentUnit.IsDead())
     {
         units.Add(currentUnit);
     }
     if (units.Count > 1)
     {
         for (int i = units.Count - 1; i >= 0; i--)
         {
             units[i].turnCounter -= units[0].turnCounter;
         }
     }
     ui.UpdatePartyButtonText();
     ui.DisableTargetButtons();
     ui.EnableMainButtons();
     NextTurn();
 }
    IEnumerator WaitAndThenGetHit(UnitStats target)
    {
        ui.DisableMainButtons();
        ui.DisableTargetButtons();
        bool used = false;

        if (flow.currentUnit.currentMana >= ability.mpCost)
        {
            flow.currentUnit.battleAnimator.GetComponent <Animator>().Play(ability.defaultAttackAnimation + flow.currentUnit.facing.ToString());
            yield return(new WaitForSeconds(0.33f));

            if (ability.targetType == TargetType.One)
            {
                if (ability.heal > 0 && target.currentHealth < target.maxHealth)
                {
                    int toHeal = Mathf.RoundToInt(flow.currentUnit.modMagAttack * ability.heal);
                    target.RestoreHp(toHeal);
                    ui.ShowHealText(target, toHeal);
                    used = true;
                }
                else if (ability.damage > 0)
                {
                    DealDamageToTarget(target);
                    used = true;
                }
            }
            else if (ability.targetType == TargetType.AllFriendly)
            {
                foreach (UnitStats member in flow.friendlyUnits)
                {
                    UnitStats memberStats = member.GetComponent <UnitStats>();
                    if (ability.heal > 0 && memberStats.currentHealth < memberStats.maxHealth)
                    {
                        int toHeal = Mathf.RoundToInt(flow.currentUnit.modMagAttack * ability.heal);
                        memberStats.RestoreHp(toHeal);
                        ui.ShowHealText(memberStats, toHeal);
                        used = true;
                    }
                    else if (ability.damage > 0)
                    {
                        DealDamageToTarget(memberStats);
                        used = true;
                    }
                }
            }
            else if (ability.targetType == TargetType.All)
            {
                if (ability.heal > 0 && flow.currentUnit.currentHealth < flow.currentUnit.maxHealth)
                {
                    int toHeal = Mathf.RoundToInt(flow.currentUnit.modMagAttack * ability.heal);
                    flow.currentUnit.RestoreHp(toHeal);
                    ui.ShowHealText(flow.currentUnit, toHeal);
                    used = true;
                }
                else if (ability.damage > 0)
                {
                    DealDamageToTarget(flow.currentUnit);
                    used = true;
                }
                foreach (UnitStats member in flow.units)
                {
                    UnitStats memberStats = member.GetComponent <UnitStats>();
                    if (ability.heal > 0 && memberStats.currentHealth < memberStats.maxHealth)
                    {
                        int toHeal = Mathf.RoundToInt(flow.currentUnit.modMagAttack * ability.heal);
                        memberStats.RestoreHp(toHeal);
                        ui.ShowHealText(memberStats, toHeal);
                        used = true;
                    }
                    else if (ability.damage > 0)
                    {
                        DealDamageToTarget(memberStats);
                        used = true;
                    }
                }
            }
        }
        if (used)
        {
            flow.currentUnit.currentMana -= ability.mpCost;
            flow.SetUpNextTurn(ability.speedRank);
        }
        else
        {
            ui.EnableMainButtons();
        }
    }
    IEnumerator WaitAndThenGetHit(UnitStats target)
    {
        ui.DisableMainButtons();
        ui.DisableTargetButtons();
        bool used = false;

        if (item.itemType == ItemType.Consumable)
        {
            ConsumableItem consumable = (ConsumableItem)Databases.items[itemNum];
            if (consumable.targetType == TargetType.One)
            {
                if (consumable.hpRestore > 0 && target.currentHealth < target.maxHealth)
                {
                    target.RestoreHp(consumable.hpRestore);
                    ui.ShowHealText(target, consumable.hpRestore);
                    used = true;
                }
                if (consumable.mpRestore > 0 && target.currentMana < target.maxMana)
                {
                    target.RestoreMp(consumable.mpRestore);
                    used = true;
                }
            }
            else if (consumable.targetType == TargetType.AllFriendly)
            {
                foreach (UnitStats member in flow.friendlyUnits)
                {
                    UnitStats memberStats = member.GetComponent <UnitStats>();
                    if (memberStats.available == true)
                    {
                        if (consumable.hpRestore > 0 && memberStats.currentHealth < memberStats.maxHealth)
                        {
                            memberStats.RestoreHp(consumable.hpRestore);
                            ui.ShowHealText(memberStats, consumable.hpRestore);
                            used = true;
                        }
                        if (consumable.mpRestore > 0 && memberStats.currentMana < memberStats.maxMana)
                        {
                            memberStats.RestoreMp(consumable.mpRestore);
                            used = true;
                        }
                    }
                }
            }
            else if (consumable.targetType == TargetType.All)
            {
                if (consumable.hpRestore > 0 && flow.currentUnit.currentHealth < flow.currentUnit.maxHealth)
                {
                    flow.currentUnit.RestoreHp(consumable.hpRestore);
                    ui.ShowHealText(flow.currentUnit, consumable.hpRestore);
                    used = true;
                }
                foreach (UnitStats member in flow.units)
                {
                    UnitStats memberStats = member.GetComponent <UnitStats>();
                    if (memberStats.available == true)
                    {
                        if (consumable.hpRestore > 0 && memberStats.currentHealth < memberStats.maxHealth)
                        {
                            memberStats.RestoreHp(consumable.hpRestore);
                            ui.ShowHealText(memberStats, consumable.hpRestore);
                            used = true;
                        }
                        if (consumable.mpRestore > 0 && memberStats.currentMana < memberStats.maxMana)
                        {
                            memberStats.RestoreMp(consumable.mpRestore);
                            used = true;
                        }
                    }
                }
            }
        }
        if (used)
        {
            party.RemoveItemFromInventory(itemNum);
            flow.currentUnit.battleAnimator.GetComponent <Animator>().Play("Thrust" + target.facing.ToString());
            yield return(new WaitForSeconds(0.33f));

            if (target.IsDead())
            {
                target.battleAnimator.GetComponent <Animator>().Play("Die");
                flow.units.Remove(target);
            }
            else
            {
                target.battleAnimator.GetComponent <Animator>().Play("Hit" + target.facing.ToString());
            }
            yield return(new WaitForSeconds(1.0f));
        }
        else
        {
            ui.EnableMainButtons();
        }
    }