static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); BattleSystem.DamageType o = (BattleSystem.DamageType)arg0; ToLua.Push(L, o); return(1); }
static int LostHP(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); BattleSystem.ObjectModule.UnitBase arg1 = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 3); BattleSystem.DamageType arg2 = (BattleSystem.DamageType)ToLua.CheckObject(L, 4, typeof(BattleSystem.DamageType)); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.LostHP(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Push(IntPtr L, BattleSystem.DamageType arg) { ToLua.Push(L, arg); }