private List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> GetAddChipParamEffects(GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipInvocationEffects) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> list = new List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect>(); foreach (GameWebAPI.RespDataMA_ChipEffectM.ChipEffect chipEffect in chipInvocationEffects) { int num = chipEffect.chipEffectId.ToInt32(); bool flag = true; if (!this.potencyChipIdList.ContainsKey(num)) { if (this.chipEffectCount.ContainsKey(num)) { if (this.chipEffectCount[num] <= 0) { goto IL_3A8; } Dictionary <int, int> dictionary; int key; (dictionary = this.chipEffectCount)[key = num] = dictionary[key] - 1; } if (chipEffect.effectType.ToInt32() == 57) { int value; if (chipEffect.effectSubType.ToInt32() == 1) { value = chipEffect.effectValue.ToInt32(); } else if (chipEffect.effectSubType.ToInt32() == 2) { value = chipEffect.effectValue.ToInt32(); } else if (chipEffect.effectSubType.ToInt32() == 3) { value = (int)((float)this.characterStateControl.extraMaxHp * chipEffect.effectValue.ToFloat()); } else { value = chipEffect.effectValue.ToInt32(); } int hp = Mathf.Clamp(value, 1, this.characterStateControl.extraMaxHp); this.gutsData = new CharacterStateControlChip.GutsData(chipEffect.chipId, chipEffect.chipEffectId, hp); flag = false; } if (chipEffect.effectType.ToInt32() == 61) { bool flag2 = false; if (chipEffect.effectTrigger.ToInt32() == 31 || chipEffect.effectTrigger.ToInt32() == 32 || chipEffect.effectTrigger.ToInt32() == 33 || chipEffect.effectTrigger.ToInt32() == 34 || chipEffect.effectTrigger.ToInt32() == 35 || chipEffect.effectTrigger.ToInt32() == 36) { flag2 = true; } BattleServerControl serverControl = BattleStateManager.current.serverControl; List <AffectEffectProperty> affectEffectPropertyList = serverControl.GetAffectEffectPropertyList(chipEffect.effectValue); if (affectEffectPropertyList != null) { foreach (AffectEffectProperty affectEffectProperty in affectEffectPropertyList) { if (flag2) { EffectStatusBase.EffectTriggerType key2 = (EffectStatusBase.EffectTriggerType)chipEffect.effectTrigger.ToInt32(); if (!this.characterStateControl.everySkillList.ContainsKey(key2)) { this.characterStateControl.everySkillList.Add(key2, new List <AffectEffectProperty>()); } this.characterStateControl.everySkillList[key2].Add(affectEffectProperty); } else { this.characterStateControl.currentSkillStatus.AddAffectEffect(affectEffectProperty); } } } flag = false; } if (chipEffect.effectType.ToInt32() == 70 || chipEffect.effectType.ToInt32() == 72 || chipEffect.effectType.ToInt32() == 71 || chipEffect.effectType.ToInt32() == 73 || chipEffect.effectType.ToInt32() == 74) { this.isServerAddValue = true; } list.Add(chipEffect); if (chipEffect.effectType.ToInt32() != 57 && chipEffect.effectType.ToInt32() != 60 && chipEffect.effectType.ToInt32() != 61 && chipEffect.effectType.ToInt32() != 56 && !this.potencyChipIdList.ContainsKey(num)) { this.potencyChipIdList.Add(num, chipEffect.targetType.ToInt32()); } if (flag && !this.stagingChipIdList.ContainsKey(num)) { this.stagingChipIdList.Add(num, chipEffect.chipId.ToInt32()); } } IL_3A8 :; } return(list); }