public static void LoadBattleData(out AllBattleFmt day, out AllBattleFmt night, out BattleResultFmt result) { XmlSerializer xmlSerializer = new XmlSerializer(typeof(AllBattleFmt)); day = null; if (File.Exists(currentDir + "DayBattleFmt.xml")) { StreamReader streamReader = new StreamReader(currentDir + "DayBattleFmt.xml"); day = (AllBattleFmt)xmlSerializer.Deserialize(streamReader); streamReader.Close(); } night = null; if (File.Exists(currentDir + "NightBattleFmt.xml")) { StreamReader streamReader2 = new StreamReader(currentDir + "NightBattleFmt.xml"); night = (AllBattleFmt)xmlSerializer.Deserialize(streamReader2); streamReader2.Close(); } result = null; xmlSerializer = new XmlSerializer(typeof(BattleResultFmt)); if (File.Exists(currentDir + "BattleResultFmt.xml")) { StreamReader streamReader3 = new StreamReader(currentDir + "BattleResultFmt.xml"); result = (BattleResultFmt)xmlSerializer.Deserialize(streamReader3); streamReader3.Close(); } }
public static bool SerializeBattleResult(BattleResultFmt fmt) { if (fmt == null) { return(false); } string fileName = currentDir + "BattleResultFmt.xml"; XmlSerializer serializer = new XmlSerializer(typeof(BattleResultFmt)); return(writeBattleFmt(fileName, serializer, fmt)); }
public override BattleResultModel GetBattleResult() { if (_cache_result != null) { return(_cache_result); } Dictionary <int, int> dic = new Dictionary <int, int>(); DeckModel deck = base.UserInfo.GetDeck(base.DeckId); deck.__CreateShipExpRatesDictionary__(ref dic); deck = base.UserInfo.GetDeck(base.EnemyDeckId); deck.__CreateShipExpRatesDictionary__(ref dic); BattleResultFmt battleResultFmt = _GetBattleResult(); if (battleResultFmt == null) { return(null); } _cache_result = new BattleResultModel(base.DeckId, base.EnemyDeckId, this, battleResultFmt, _ships_f, _ships_e, dic); return(_cache_result); }
public override BattleResultModel GetBattleResult() { if (this._cache_result != null) { return(this._cache_result); } Dictionary <int, int> exp_rates_before = new Dictionary <int, int>(); DeckModel deck = base.UserInfo.GetDeck(base.DeckId); deck.__CreateShipExpRatesDictionary__(ref exp_rates_before); deck = base.UserInfo.GetDeck(base.EnemyDeckId); deck.__CreateShipExpRatesDictionary__(ref exp_rates_before); BattleResultFmt battleResultFmt = this._GetBattleResult(); if (battleResultFmt == null) { return(null); } this._cache_result = new BattleResultModel(base.DeckId, base.EnemyDeckId, this, battleResultFmt, this._ships_f, this._ships_e, exp_rates_before); return(this._cache_result); }
private void _Init(int deck_id, int enemy_deck_id, BattleManager bManager, BattleResultFmt fmt, List <ShipModel_BattleAll> ships_f, List <ShipModel_BattleAll> ships_e, Dictionary <int, int> exp_rates_before) { UserInfoModel userInfo = bManager.UserInfo; DeckModel deck = userInfo.GetDeck(deck_id); this._deck_name = deck.Name; this._user_name = userInfo.Name; this._fmt = fmt; this._ships_f = ships_f.ConvertAll <ShipModel_BattleResult>((ShipModel_BattleAll ship) => (ShipModel_BattleResult)ship); this._ships_e = ships_e.ConvertAll <ShipModel_BattleResult>((ShipModel_BattleAll ship) => (ShipModel_BattleResult)ship); this._mvp_ship = this._ships_f.Find((ShipModel_BattleResult ship) => ship != null && ship.TmpId == this._fmt.MvpShip); for (int i = 0; i < this.Ships_f.Length; i++) { ShipModel_BattleResult shipModel_BattleResult = this.Ships_f[i]; if (shipModel_BattleResult != null) { this._SetShipExp(deck, shipModel_BattleResult, exp_rates_before); this._hp_start_f += shipModel_BattleResult.HpStart; this._hp_end_f += shipModel_BattleResult.HpEnd; } } DeckModel deck2 = userInfo.GetDeck(enemy_deck_id); for (int j = 0; j < this.Ships_e.Length; j++) { ShipModel_BattleResult shipModel_BattleResult2 = this.Ships_e[j]; if (shipModel_BattleResult2 != null) { this._SetShipExp(deck2, shipModel_BattleResult2, exp_rates_before); this._hp_start_e += shipModel_BattleResult2.HpStart; this._hp_end_e += shipModel_BattleResult2.HpEnd; } } this._new_opened_map_ids = fmt.NewOpenMapId.GetRange(0, fmt.NewOpenMapId.get_Count()); this._new_opened_map_ids.AddRange(fmt.ReOpenMapId); this._new_opened_area_ids = this._new_opened_map_ids.FindAll((int map_id) => map_id % 10 == 1); this._new_opened_area_ids = this._new_opened_area_ids.ConvertAll <int>((int map_id) => (int)Math.Floor((double)map_id / 10.0)); this._first_area_clear = fmt.FirstAreaComplete; }
public override BattleResultModel GetBattleResult() { if (this._cache_result != null) { return(this._cache_result); } DeckModel deck = base.UserInfo.GetDeck(base.DeckId); Dictionary <int, int> exp_rates_before = new Dictionary <int, int>(); deck.__CreateShipExpRatesDictionary__(ref exp_rates_before); BattleResultFmt battleResultFmt = this._GetBattleResult(); if (battleResultFmt == null) { return(null); } this._cache_result = new BattleResultModel(base.DeckId, this, battleResultFmt, this._ships_f, this._ships_e, this._map, exp_rates_before); if (this._cache_result.WinRank == BattleWinRankKinds.S) { Comm_UserDatas.Instance.User_trophy.Win_S_count++; } List <int> reOpenMapIDs = this._cache_result.ReOpenMapIDs; if (reOpenMapIDs != null && reOpenMapIDs.get_Count() > 0) { for (int i = 0; i < reOpenMapIDs.get_Count(); i++) { int num = (int)Math.Floor((double)reOpenMapIDs.get_Item(i) / 10.0); int num2 = reOpenMapIDs.get_Item(i) % 10; if (base.Map.AreaId != num && num2 == 1) { TrophyUtil.__tmp_area_reopen__ = true; } } } return(this._cache_result); }
public BattleResultModel(int deck_id, int enemy_deck_id, BattleManager bManager, BattleResultFmt fmt, List <ShipModel_BattleAll> ships_f, List <ShipModel_BattleAll> ships_e, Dictionary <int, int> exp_rates_before) { this._Init(deck_id, enemy_deck_id, bManager, fmt, ships_f, ships_e, exp_rates_before); }
public QuestPractice(BattleResultFmt battleResultFmt) : this() { battleResult = battleResultFmt; }
private QuestPractice() { checkData = getCheckDatas(3); battleResult = null; deckPracticeResult = null; }
public BattleResultModel(int deck_id, BattleManager bManager, BattleResultFmt fmt, List <ShipModel_BattleAll> ships_f, List <ShipModel_BattleAll> ships_e, MapModel map, Dictionary <int, int> exp_rates_before) { _Init(deck_id, -1, bManager, fmt, ships_f, ships_e, exp_rates_before); }
private QuestPractice() { this.checkData = base.getCheckDatas(3); this.battleResult = null; this.deckPracticeResult = null; }