예제 #1
0
    void SmallBattleResponse(BaseHttpRequest request, BaseResponse response)
    {
        ComLoading.Close();
        FBReword = null;
        if (response != null && response.status != BaseResponse.ERROR)
        {
            BattleResponse r = response as BattleResponse;
            FBReword = r.data;
            cityFloorManager.ShowReward(FBReword, GoNextFloor);
            //如果是新手引导点击的
            if (IsGuideClick)
            {
                Core.Data.guideManger.DelayAutoRun(1.8f);
            }
        }
        else
        {
            isCanClick = true;
            if (response.errorCode == 4002)
            {
                JCRestoreEnergyMsg.OpenUI(110015, 110016);
            }
            else
            {
                ErrorDeal(response.errorCode);
            }
        }

        //UIMiniPlayerController.Instance.freshPlayerInfoView ();
        //DBUIController.mDBUIInstance.RefreshUserInfo ();
    }
예제 #2
0
    public override void addItem(BaseResponse response)
    {
        if (response != null && response.status != BaseResponse.ERROR)
        {
            BattleResponse battleResp = response as BattleResponse;
            if (battleResp != null && battleResp.data != null)
            {
                if (battleResp.data.reward != null)
                {
                    addItem(battleResp.data.reward);
                }
                if (battleResp.data.ext != null)
                {
                    addItem(battleResp.data.ext.p);
                }
            }

            NewFinalTrialFightResponse fightres = response as NewFinalTrialFightResponse;
            if (fightres != null && fightres.data != null && fightres.data.rushResult != null && fightres.data.rushResult.award != null)
            {
                addItem(fightres.data.rushResult.award);
            }

            GetVipGiftResponse res = response as GetVipGiftResponse;
            if (res != null && res.data != null && res.data.award != null)
            {
                addItem(res.data.award);
            }
        }
    }
예제 #3
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        /// <summary>
        /// 把战斗结果加入本地数据层
        /// </summary>
        private void handleResponse(BaseHttpRequest request, BattleResponse r)
        {
            TemporyData temp = Core.Data.temper;

            if (r != null)
            {
                if (r.data != null)
                {
                    if (r.data.reward != null && r.data.sync != null)
                    {
                        PlayerManager player = Core.Data.playerManager;

                        player.RTData.curVipLevel = r.data.sync.vip;
                        temp.mPreLevel            = player.RTData.curLevel;
                        temp.AfterBattleLv        = r.data.sync.lv;
                    }

                    if (r.data.battleData != null)
                    {
                        r.data.battleData.rsty = null;
                        r.data.battleData.rsmg = null;
                    }
                }
            }
        }
예제 #4
0
    void BattleResponseFUC(BaseHttpRequest request, BaseResponse response)
    {
        ComLoading.Close();
        if (response != null)
        {
            if (response.status != BaseResponse.ERROR)
            {
                BattleResponse r = response as BattleResponse;
                if (r != null && r.data != null && r.data.reward != null)
                {
                    Core.Data.playerManager.RTData.curVipLevel = r.data.sync.vip;
                }

                r.data.battleData.rsty             = null;
                r.data.battleData.rsmg             = null;
                Core.Data.temper.warBattle         = r.data;
                Core.Data.temper.currentBattleType = TemporyData.BattleType.FightWithFulisa;
                //跳转至Ban 的场景
                JumpToBattleView();
            }
            else
            {
                RED.LogError(response.errorCode.ToString());
            }
        }
    }
예제 #5
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    /// <summary>
    /// 分析副本中的碎片   add by  wxl
    /// </summary>

    /*   public void Analysis(){
     *  foreach (FloorData fdata in FloorConfigList.Values) {
     *      if (fdata != null) {
     *          if (fdata.isBoss == 1) {
     *              if (!floorAndRewardDic.ContainsKey (fdata.specialRewardID)) {
     *                  List<int> floorIdList = new List<int> ();
     *                  floorIdList.Add (fdata.ID);
     *                  int tId = fdata.specialRewardID;
     *                  if (DataCore.getDataType (fdata.specialRewardID) == ConfigDataType.Frag) {
     *                      SoulData soulConfig = Core.Data.soulManager.GetSoulConfigByNum (fdata.specialRewardID);
     *
     *                      if (soulConfig != null) {
     *                          if (soulConfig.type == (int)ItemType.Monster_Frage) {
     *                              tId = soulConfig.updateId;
     *                          }
     *                      } else {
     *                          RED.LogWarning ("  soul config  is null = " + tId);
     *                                                          continue;
     *                      }
     *
     *                  } else if (DataCore.getDataType (fdata.specialRewardID) == ConfigDataType.Monster) {
     *
     *                      tId = fdata.specialRewardID;
     *                  } else if (DataCore.getDataType (fdata.specialRewardID) == ConfigDataType.Equip) {
     *                      tId = fdata.specialRewardID;
     *
     *                  } else {
     *                      RED.Log ("  other type id = " + tId);
     *                  }
     *
     *                  if (!floorAndRewardDic.ContainsKey (tId)) {
     *                      floorAndRewardDic.Add (tId, floorIdList);
     *                  } else {
     *                      List<int> tList = new List<int> ();
     *                      floorAndRewardDic.TryGetValue (tId, out tList);
     *                      floorAndRewardDic.Remove (tId);
     *                      tList.Add (fdata.ID);
     *                      floorAndRewardDic.Add (tId, tList);
     *
     *                  }
     *              } else {
     *                  List<int> tList = new List<int> ();
     *                  floorAndRewardDic.TryGetValue (fdata.specialRewardID, out tList);
     *                  floorAndRewardDic.Remove (fdata.specialRewardID);
     *                  tList.Add (fdata.ID);
     *                  floorAndRewardDic.Add (fdata.specialRewardID, tList);
     *              }
     *          }
     *      }
     *  }
     * }
     */

    /// <summary>
    /// 通过宠物或者装备id获得关卡id  maybe equip ,frag and monster
    /// </summary>
    /// <returns>The floor id by giftid</returns>
    /// <param name="giftId">Gift identifier.</param>
//	public List<int> GetFloorIdByGiftId(int giftId){
//		List<int> targetId =new List<int>();
//		if(giftId != 0){
//
//			if(floorAndRewardDic.TryGetValue(giftId,out targetId)){
//				return targetId;
//			}
//		}
//			return targetId;
//	}

    #region 更新地下城状态

    public void OnFinishFloor(BaseHttpRequest request, BaseResponse response)
    {
        Utils.Assert(request == null, "Request is null.");

        if (response.status == BaseResponse.ERROR)
        {
            return;
        }

        if (request.baseType == BaseHttpRequestType.Common_Http_Request)
        {
            HttpRequest req = request as HttpRequest;
            if (req != null)
            {
                BaseRequestParam param = req.ParamMem;
                BattleResponse   res   = response as BattleResponse;

                if (param != null)
                {
                    bool        isWin = false;
                    BattleParam bp    = param as BattleParam;
                    if (res != null)
                    {
                        if (res.status != BaseResponse.ERROR)
                        {
                            isWin             = System.Convert.ToBoolean(res.data.battleData.retCode);
                            isBossOfLastFloor = true;
                        }
                    }
                    else
                    {
                        /*没有返回结果说明是小关(小关100%成功)*/
                        isWin             = true;
                        isBossOfLastFloor = false;
                    }


                    #region 测试代码
                    //isWin=false;
                    #endregion

                    this.isWinOfLastFloor = isWin;
                    if (bp != null)
                    {
                        OnFinishFloor(bp.doorId, isWin);
                    }
                }
            }
        }
    }
예제 #6
0
    public override void addItem(BaseResponse response)
    {
        if (response != null && response.status != BaseResponse.ERROR)
        {
            BattleResponse battleResp = response as BattleResponse;
            if (battleResp != null && battleResp.data != null)
            {
                if (battleResp.data.reward != null)
                {
                    AddSoul(battleResp.data.reward.p);
                }
                if (battleResp.data.ext != null)
                {
                    AddSoul(battleResp.data.ext.p);
                }
            }

            SecretShopBuyResponse secretshop = response as SecretShopBuyResponse;
            if (secretshop != null && secretshop.data != null && secretshop.data.p != null)
            {
                AddSoul(secretshop.data.p);
            }

            GetLevelRewardResponse GLRResponse = response as GetLevelRewardResponse;
            if (GLRResponse != null)
            {
                AddSoul(GLRResponse.data);
            }

            SevenDaysBuyResponse seven = response as SevenDaysBuyResponse;
            if (seven != null && seven.data != null)
            {
                AddSoul(seven.data.p);
            }

            NewFinalTrialFightResponse fightres = response as NewFinalTrialFightResponse;
            if (fightres != null && fightres.data != null && fightres.data.rushResult != null && fightres.data.rushResult.award != null)
            {
                AddSoul(fightres.data.rushResult.award);
            }

            GetTresureResponse GTResponse = response as GetTresureResponse;
            if (GTResponse != null)
            {
                AddSoul(GTResponse.data.p);
            }
        }
    }
예제 #7
0
    void StartTest()
    {
        try {
            BattleResponse response = JSON.Instance.ToObject(battleSequence, typeof(BattleResponse)) as BattleResponse;

            if (response != null)
            {
                response.handleResponse();
            }

            Core.Data.temper.warBattle         = response.data;
            Core.Data.temper.currentBattleType = TemporyData.BattleType.BossBattle;

            Core.SM.beforeLoadLevel(Application.loadedLevelName, SceneName.GAME_BATTLE);
            AsyncLoadScene.m_Instance.LoadScene(SceneName.GAME_BATTLE);
        } catch (Exception ex) {
            ConsoleEx.DebugLog(ex.ToString());
        }
    }
예제 #8
0
    public void fightReward(BaseHttpRequest request, BaseResponse response)
    {
        BattleResponse battleResp = response as BattleResponse;

        if (response != null && response.status != BaseResponse.ERROR)
        {
            //开箱子添加得到的道具
            Core.Data.monManager.addItem(response);
            Core.Data.EquipManager.addItem(response);
            Core.Data.itemManager.addItem(response);
            Core.Data.playerManager.addItem2(request, response);
            Core.Data.soulManager.addItem(response);

            addItem2(request, response);

            if (request != null && battleResp.data != null)
            {
                addCoinOrExp(request, battleResp.data);
            }
        }
    }
예제 #9
0
    //加钱 -- add Exp
    //减少精力
    public void addItem2(BaseHttpRequest request, BaseResponse response)
    //public override void addItem (BaseResponse response)
    {
        if (response != null && response.status != BaseResponse.ERROR)
        {
            BattleResponse battleResp = response as BattleResponse;

            if (battleResp != null && battleResp.data != null)
            {
                addCoinOrExp(request, battleResp.data);
            }

            //同步精力 体力 神秘商店时间 排行
            int JL   = -1;
            int pwr  = -1;
            int rank = -1;
            if (battleResp != null && battleResp.data != null && battleResp.data.sync != null)
            {
                rank = battleResp.data.sync.rank;
                JL   = battleResp.data.sync.eny;
                pwr  = battleResp.data.sync.pwr;
            }

            if (JL != -1)
            {
                RTData.curJingLi = JL;
            }
            if (pwr != -1)
            {
                RTData.curTili = pwr;
            }
            if (rank != -1)
            {
                RTData.curRank = rank;
            }
        }
    }
예제 #10
0
    /*点击BOSS关卡<执行>按钮后服务器返回的数据
     * */
    void BattleResponseFUC(BaseHttpRequest request, BaseResponse response)
    {
        ComLoading.Close();
        if (response != null)
        {
            TemporyData temp = Core.Data.temper;

            if (response.status != BaseResponse.ERROR)
            {
                BattleResponse r = response as BattleResponse;

                ClientBattleResponse resp = response as ClientBattleResponse;

                if (r != null)
                {
                    if (r != null && r.data != null && r.data.reward != null && r.data.sync != null)
                    {
                        Core.Data.playerManager.RTData.curVipLevel = r.data.sync.vip;
                    }

                    r.data.battleData.rsty = null;
                    r.data.battleData.rsmg = null;
                    temp.warBattle         = r.data;

                    temp.currentBattleType = TemporyData.BattleType.BossBattle;

                    HttpRequest      req   = request as HttpRequest;
                    BaseRequestParam param = req.ParamMem;
                    //BattleResponse res = response as BattleResponse;
                    BattleParam bp     = param as BattleParam;
                    FloorData   floorD = Core.Data.dungeonsManager.getFloorData(bp.doorId);
                    if (r.data.battleData.iswin == 1)
                    {
                        if (floorD != null)
                        {
                            Core.Data.ActivityManager.OnMissionComplete(floorD.name);
                        }
                    }
                    else
                    {
                        if (floorD != null)
                        {
                            Core.Data.ActivityManager.OnMissionFail(floorD.name);
                        }
                    }
                    if (bp.flag == 1)
                    {
                        //add by wxl
                        Core.Data.ActivityManager.OnPurchaseVirtualCurrency(ActivityManager.ChapterType, 1, 10);
                    }
                }

                if (resp != null)
                {
                    temp.currentBattleType = TemporyData.BattleType.BossBattle;
                    temp.clientDataResp    = resp;

                                        #if LOCAL_AUTO
                    temp.Open_StepMode = false;
                                        #else
                    temp.Open_StepMode = true;
                                        #endif
                    temp.Open_LocalWarMode = true;

                    HttpRequest req = request as HttpRequest;
                    if (req != null)
                    {
                        ClientBattleParam param = req.ParamMem as ClientBattleParam;
                        if (param != null)
                        {
                            temp.clientReqParam = param;
                        }
                    }
                }

                Core.Data.deblockingBuildMgr.mFloorRecord = Core.Data.newDungeonsManager.lastFloorId;

                //跳转至Ban 的场景
                JumpToBattleView();
            }
            else
            {
                if (response.errorCode == 4002)
                {
                    JCRestoreEnergyMsg.OpenUI(110015, 110016);
                }
                else
                {
                    ErrorDeal(response.errorCode);
                }
            }
        }
    }
예제 #11
0
    public override void addItem(BaseResponse response)
    {
        if (response != null && response.status != BaseResponse.ERROR)
        {
            BattleResponse battleResp = response as BattleResponse;
            if (battleResp != null && battleResp.data != null)
            {
                if (battleResp.data.reward != null)
                {
                    addEquipment(battleResp.data.reward);
                }
                if (battleResp.data.ext != null)
                {
                    AddEquip(battleResp.data.ext.p);
                }
            }

            GetLevelRewardResponse GLRResponse = response as GetLevelRewardResponse;
            if (GLRResponse != null)
            {
                AddEquip(GLRResponse.data);
            }

            NewFinalTrialFightResponse fightres = response as NewFinalTrialFightResponse;
            if (fightres != null && fightres.data != null && fightres.data.rushResult != null && fightres.data.rushResult.award != null)
            {
                AddEquip(fightres.data.rushResult.award);
            }

            SockBuyItemResponse buyItem = response as SockBuyItemResponse;
            if (buyItem != null)
            {
                if (buyItem.data.retCode == 1)
                {
                    ItemOfReward[] tReward = new ItemOfReward[1] {
                        buyItem.data.p
                    };
                    AddEquip(tReward);
                }
            }

            UsePropResponse propose = response as UsePropResponse;
            if (propose != null && propose.data != null && propose.data.p != null)
            {
                AddEquip(propose.data.p);
            }


            SevenDaysBuyResponse seven = response as SevenDaysBuyResponse;
            if (seven != null && seven.data != null)
            {
                AddEquip(seven.data.p);
            }

            GetTresureResponse GTResponse = response as GetTresureResponse;
            if (GTResponse != null)
            {
                AddEquip(GTResponse.data.p);
            }
        }
    }
예제 #12
0
        // 0 - attackers win
        // 1 - defenders win
        public static BattleResponse DuelBattle(
            ref List <GameUnitsTable> attackers,
            ref List <GameUnitsTable> defenders)
        {
            int attackersCountBefore = attackers.Count;
            int defendersCountBefore = defenders.Count;

            while (true)
            {
                if (defenders.Count <= 0 && attackers.Count > 0)
                {
                    var response = new BattleResponse();
                    response.WhoWonTheBattle = 0;
                    response.Message         = "Attacker win the battle! " +
                                               "Defenders been fully destroyed!\n" +
                                               $"Before battle [def count: {defendersCountBefore}" +
                                               $"att: {attackersCountBefore}]\n" +
                                               $"After battle [def count: {defendersCountBefore}" +
                                               $"att count: {attackersCountBefore}]";
                    return(response);
                }
                if (attackers.Count <= 0 && defenders.Count > 0)
                {
                    var response = new BattleResponse();
                    response.WhoWonTheBattle = 1;
                    response.Message         = "Defender win the battle! " +
                                               "Attackers been fully destroyed!\n" +
                                               $"Before battle [def count: {defendersCountBefore}" +
                                               $"att: {attackersCountBefore}]\n" +
                                               $"After battle [def count: {defendersCountBefore}" +
                                               $"att count: {attackersCountBefore}]";
                    return(response);
                }
                if (attackers.Count <= 0 && defenders.Count <= 0)
                {
                    var response = new BattleResponse();
                    response.WhoWonTheBattle = -1;
                    response.Message         = "Draw!\n" +
                                               "Attackers been fully destroyed!\n" +
                                               "Defenders been fully destroyed!";
                    return(response);
                }

                foreach (var attacker in attackers)
                {
                    var tempDamage = attacker.GameUnitAttack * (100 - defenders[0].GameUnitDefence) / 100;
                    defenders[0].GameUnitHP -= tempDamage;
                    if (defenders[0].GameUnitHP <= 0)
                    {
                        defenders.RemoveAt(0);
                        if (defenders.Count <= 0 && attackers.Count > 0)
                        {
                            var response = new BattleResponse();
                            response.WhoWonTheBattle = 0;
                            response.Message         = "Attacker win the battle! " +
                                                       "Defenders been fully destroyed!\n" +
                                                       $"Before battle [def count: {defendersCountBefore}" +
                                                       $"att: {attackersCountBefore}]\n" +
                                                       $"After battle [def count: {defendersCountBefore}" +
                                                       $"att count: {attackersCountBefore}]";
                            return(response);
                        }
                    }
                }

                foreach (var defender in defenders)
                {
                    var tempDamage = defender.GameUnitAttack * (100 - attackers[0].GameUnitDefence) / 100;
                    attackers[0].GameUnitHP -= tempDamage;
                    if (attackers[0].GameUnitHP <= 0)
                    {
                        attackers.RemoveAt(0);
                        if (attackers.Count <= 0 && defenders.Count > 0)
                        {
                            var response = new BattleResponse();
                            response.WhoWonTheBattle = 1;
                            response.Message         = "Defender win the battle! " +
                                                       "Attackers been fully destroyed!\n" +
                                                       $"Before battle [def count: {defendersCountBefore}" +
                                                       $"att: {attackersCountBefore}]\n" +
                                                       $"After battle [def count: {defendersCountBefore}" +
                                                       $"att count: {attackersCountBefore}]";
                            return(response);
                        }
                    }
                }
            }
        }
예제 #13
0
        /// <summary>
        /// 保存战斗结果的数据
        /// </summary>
        /// <param name="battleResp">Battle resp.</param>
        private void storeWarResult(BattleResponse battleResp)
        {
            //把服务器过来的战斗结算消息赋值
            TemporyData        temp  = Core.Data.temper;
            NewDungeonsManager ddMgr = Core.Data.newDungeonsManager;

            if (temp.warBattle == null)
            {
                temp.warBattle = new BattleSequence()
                {
                    //战斗同步数据
                    sync = battleResp.data.sync,
                    // 系统奖励
                    reward = battleResp.data.reward,
                    // 掠夺奖励
                    ext = battleResp.data.ext,
                    //赌博结果
                    gambleResult = battleResp.data.gambleResult,
                    //雷达组队神秘大奖
                    radarReward = battleResp.data.radarReward,
                    //战斗序列
                    battleData = battleResp.data.battleData,
                    //PVE活动副本倒计时
                    explorDoors = battleResp.data.explorDoors,
                    //已打通的次数
                    passCount = battleResp.data.passCount,
                    //连击
                    comboReward = battleResp.data.comboReward,
                };
            }
            else
            {
                //战斗同步数据
                temp.warBattle.sync = battleResp.data.sync;
                // 系统奖励
                temp.warBattle.reward = battleResp.data.reward;
                // 掠夺奖励
                temp.warBattle.ext = battleResp.data.ext;
                //赌博结果
                temp.warBattle.gambleResult = battleResp.data.gambleResult;
                //雷达组队神秘大奖
                temp.warBattle.radarReward = battleResp.data.radarReward;
                // 战斗序列
                temp.warBattle.battleData.stars = battleResp.data.battleData.stars;
                //技能副本的引导需要这个值
                temp.warBattle.battleData.isfirst = battleResp.data.battleData.isfirst;

                temp.warBattle.explorDoors = battleResp.data.explorDoors;
                //已打通的次数
                temp.warBattle.passCount = battleResp.data.passCount;
                //连击
                temp.warBattle.comboReward = battleResp.data.comboReward;
            }

            //PVE活动副本倒计时
            if (battleResp.data.explorDoors != null)
            {
                ddMgr.explorDoors = battleResp.data.explorDoors;
            }

            //保存pvp挑战次数
            NewFloor floor = ddMgr.GetFloorData(ddMgr.curFightingFloor.config.ID);

            if (floor != null)
            {
                floor.passTimes = battleResp.data.passCount;
            }
        }
예제 #14
0
        private void Http_Suc(BaseHttpRequest request, BaseResponse response)
        {
            TemporyData temp = Core.Data.temper;

            if (temp.currentBattleType == TemporyData.BattleType.BossBattle)
            {
                //isSpecialGuide(WarIsOver);
                BattleResponse battleResp = response as BattleResponse;
                if (battleResp != null && battleResp.status != BaseResponse.ERROR && battleResp.data != null)
                {
                    //保存战斗结果的数据
                    storeWarResult(battleResp);
                    handleResponse(request, battleResp);
                    SyncPveTime();

                    ///
                    /// ------- 新手引导,第4关 -------
                    ///
#if NewGuide
                    if (battleResp.data.battleData.isfirst != 1000)
#endif
                    Core.Data.guideManger.SpecialGuideID = battleResp.data.battleData.isfirst;

                    SettleInLocal();
                }
                else
                {
                    //错误展示
                    if (battleResp != null && battleResp.status == BaseResponse.ERROR)
                    {
                        Core.Data.temper.WarErrorCode = battleResp.errorCode;
                    }
                }
            }
            else if (temp.currentBattleType == TemporyData.BattleType.FinalTrialShalu ||
                     temp.currentBattleType == TemporyData.BattleType.FinalTrialBuou)
            {
                ClientBTShaBuResponse battleResp = response as ClientBTShaBuResponse;
                if (battleResp != null && battleResp.status != BaseResponse.ERROR && battleResp.data != null)
                {
                    // 战斗序列
                    temp.warBattle.battleData.stars = statictis.getRank(WarIsOver);
                    temp.warBattle.reward           = new BattleReward()
                    {
                        p   = battleResp.data.award,
                        eco = battleResp.data.comboCoin,
                    };
                }
                else
                {
                    //错误展示
                    if (battleResp != null && battleResp.status == BaseResponse.ERROR)
                    {
                        Core.Data.temper.WarErrorCode = battleResp.errorCode;
                    }
                }
            }

            //通知UI展示战斗结算
            if (WarResult != null)
            {
                WarResult(cachedTask);
            }
        }
예제 #15
0
    /// <summary>
    /// Win Battle & Get Reward
    /// </summary>
    /// <param name="response">Response.</param>
    public override void addItem(BaseResponse response)
    {
        if (response != null && response.status != BaseResponse.ERROR)
        {
            //Boss Battle or not
            BattleResponse battleResp = response as BattleResponse;
            if (battleResp != null && battleResp.data != null)
            {
                BattleReward Rewards = battleResp.data.reward;

                if (Rewards != null)
                {
                    addMonster(Rewards);

                    if (Rewards.p != null)
                    {
                        foreach (ItemOfReward it in Rewards.p)
                        {
                            ConfigDataType type = DataCore.getDataType(it.pid);
                            if (type == ConfigDataType.Gems)
                            {
                                Core.Data.gemsManager.AddGems(it);
                            }
                        }
                    }
                }
                if (battleResp.data.ext != null)
                {
                    addMonster(battleResp.data.ext.p);
                }
            }

            SecretShopBuyResponse secretshop = response as SecretShopBuyResponse;
            if (secretshop != null && secretshop.data != null && secretshop.data.p != null)
            {
                AddShopMon(secretshop.data.p);
            }

            SevenDaysBuyResponse seven = response as SevenDaysBuyResponse;
            if (seven != null && seven.data != null)
            {
                addMonster(seven.data.p);
            }

            GetLevelRewardResponse GLRResponse = response as GetLevelRewardResponse;
            if (GLRResponse != null)
            {
                AddShopMon(GLRResponse.data);
            }

            NewFinalTrialFightResponse fightres = response as NewFinalTrialFightResponse;
            if (fightres != null && fightres.data != null && fightres.data.rushResult != null && fightres.data.rushResult.award != null)
            {
                addMonster(fightres.data.rushResult.award);
            }

            SockBuyItemResponse buyItem = response as SockBuyItemResponse;
            if (buyItem != null)
            {
                if (buyItem.data.retCode == 1)
                {
                    // if (ActivityNetController.tempHonorGiftId != 0) {
                    ItemOfReward[] tReward = new ItemOfReward[1] {
                        buyItem.data.p
                    };
                    addMonster(tReward);
                    //  }
                }
            }

            GetTresureResponse GTResponse = response as GetTresureResponse;
            if (GTResponse != null)
            {
                addMonster(GTResponse.data.p);
            }
        }
    }
예제 #16
0
    public void OnShow(int AttOrSuff, BattleVideoTagType type, BattleVideoPlaybackData data)
    {
        int         playerid = int.Parse(Core.Data.playerManager.PlayerID);
        TemporyData temp     = Core.Data.temper;

        if (playerid != data.battledata.attTeam.roleId && playerid != data.battledata.defTeam.roleId)
        {
            temp.isMyBussiness = false;
        }
        else
        {
            temp.isMyBussiness = true;
        }
        temp.self_name  = data.battledata.attTeam.name;
        temp.enemy_name = data.battledata.defTeam.name;

        _videoid = data.id;
        if (type == BattleVideoTagType.Type_Share)
        {
            Type1.gameObject.SetActive(true);
            Type2.gameObject.SetActive(false);
        }
        else
        {
            Type1.gameObject.SetActive(false);
            Type2.gameObject.SetActive(true);
        }

        if (int.Parse(data.winid) == data.battledata.attTeam.roleId)
        {
            mSelfWin.gameObject.SetActive(true);
            mSelfLose.gameObject.SetActive(false);
            mEnemyWin.gameObject.SetActive(false);
            mEnemyLose.gameObject.SetActive(true);
            mSelf.text  = Core.Data.stringManager.getString(25122);
            mEnemy.text = Core.Data.stringManager.getString(25123);
        }
        else
        {
            mSelfWin.gameObject.SetActive(false);
            mSelfLose.gameObject.SetActive(true);
            mEnemyWin.gameObject.SetActive(true);
            mEnemyLose.gameObject.SetActive(false);
            mSelf.text  = Core.Data.stringManager.getString(25123);
            mEnemy.text = Core.Data.stringManager.getString(25122);
        }

        if (data.battledata.attTeam.headId == 0)
        {
            AtlasMgr.mInstance.SetHeadSprite(mHead, "10142");
        }
        else
        {
            AtlasMgr.mInstance.SetHeadSprite(mHead, data.battledata.attTeam.headId.ToString());
        }
        if (data.battledata.defTeam.headId == 0)
        {
            AtlasMgr.mInstance.SetHeadSprite(mEHead, "10142");
        }
        else
        {
            AtlasMgr.mInstance.SetHeadSprite(mEHead, data.battledata.defTeam.headId.ToString());
        }


        mLevel.text   = data.battledata.attTeam.level.ToString();
        mName.text    = data.battledata.attTeam.name.ToString();
        mAttack.text  = data.battledata.attTeam.at.ToString();
        mDefense.text = data.battledata.attTeam.df.ToString();

        mELevel.text   = data.battledata.defTeam.level.ToString();
        mEName.text    = data.battledata.defTeam.name.ToString();
        mEAttack.text  = data.battledata.defTeam.at.ToString();
        mEDefense.text = data.battledata.defTeam.df.ToString();


        setTemporyData(AttOrSuff, data);

        if (data.winid == Core.Data.playerManager.PlayerID)
        {
            Core.Data.temper.PvpVideo_SelfWin = 1;
        }
        else
        {
            Core.Data.temper.PvpVideo_SelfWin = 0;
        }


        _BattleResponse                      = new BattleResponse();
        _BattleResponse.data                 = new BattleSequence();
        _BattleResponse.data.battleData      = new BattleData();
        _BattleResponse.data.battleData.rsmg = data.content.msgArr;
        _BattleResponse.data.battleData.rsty = data.content.typeArr;
        _BattleResponse.handleResponse();
    }