// Start is called before the first frame update void Start() { benemyhealth = benemystarthealth; player = FindObjectOfType <BattlePlayerHealthManager>(); anim = GetComponent <Animator>(); etype = LayerMask.GetMask(); if (etype == 10) { eattackdmg = 5; layername = LayerMask.LayerToName(10); } if (etype == 10) { eattackdmg = 10; layername = LayerMask.LayerToName(10); } if (etype == 10) { eattackdmg = 1; layername = LayerMask.LayerToName(10); } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <BattlePlayerHealthManager>(); }