private void SelfBoutStartHandle() { SelfDrawCard(5, true); _battleModel.RecoverCost(); if (!_battleModel.selfData.HasBuff(BuffType.KEEP_ARMOR)) { _battleModel.UpdateArmor(_battleModel.selfData, 0); } UpdateEnemyAction(); _battleModel.InitRoundStatistics(); SettleBuffOnBoutStart(_battleModel.selfData); }