예제 #1
0
        public void Check()
        {
            try
            {
                var battleMgrBase = BattleMgrBase.GetIns();

                if (battleMgrBase != null)
                {
                    var player = battleMgrBase.GetBattlePlayer(true);
                    if (!ReferenceEquals(_playerBase, player))
                    {
                        if (player != null)
                        {
                            player.Emotion.OnPlay += ProcessPlayer;
                        }
                        _playerBase = player;
                    }
                    var oppo = battleMgrBase.GetBattlePlayer(false);
                    if (!ReferenceEquals(_oppoBase, oppo))
                    {
                        if (oppo != null)
                        {
                            oppo.Emotion.OnPlay += ProcessOppo;
                        }
                        _oppoBase = oppo;
                    }
                }
            }
            catch (Exception e)
            {
                //ignore
            }
        }
예제 #2
0
        public void Check()
        {
            var battleMgrBase = BattleMgrBase.GetIns();

            if (!ReferenceEquals(battleMgrBase, _networkBase))
            {
                Logger.AppendLine("NetworkBattleManagerController is Diff");
                if (battleMgrBase == null)
                {
                    Logger.AppendLine("battleMgrBase is null");
                    _networkBase = null;
                    return;
                }
                var networkBattleManagerBase = battleMgrBase as NetworkBattleManagerBase;
                if (networkBattleManagerBase == null)
                {
                    Logger.AppendLine("networkBattleManagerBase is null");
                    _networkBase = null;
                    return;
                }
                _networkBase = (NetworkBattleManagerBase)battleMgrBase;
                _networkBase.disconnectToLoseChecker.OnDisconnectLose += () =>
                {
                    Logger.AppendLine("disconnectToLoseChecker.OnDisconnectLose");
                    OnLose.Invoke();
                };
                _networkBase.battleFinishToOpponentDisConnectChecker.OnDisConnectWin += () =>
                {
                    Logger.AppendLine("battleFinishToOpponentDisConnectChecker.OnDisConnectWin");
                    OnWin.Invoke();
                };
                _networkBase.notTurnEndToLoseChecker.OnNotTurnEndToLose += () =>
                {
                    Logger.AppendLine("notTurnEndToLoseChecker.OnNotTurnEndToLose");
                    OnLose.Invoke();
                };
                _networkBase.opponentNotTurnEndToWinChecker.OnOpponentNotTurnEndToWin += () =>
                {
                    Logger.AppendLine("opponentNotTurnEndToWinChecker.OnOpponentNotTurnEndToWin");
                    OnWin.Invoke();
                };
                _networkBase.opponentNotTurnStartToWinChecker.OnOpponentNotTurnStartToWin += () =>
                {
                    Logger.AppendLine("opponentNotTurnStartToWinChecker.OnOpponentNotTurnStartToWin");
                    OnWin.Invoke();
                };
                _networkBase.opponentDisconnectToWinChecker.OnOpponentDisconnectToWin += () =>
                {
                    Logger.AppendLine("opponentDisconnectToWinChecker.OnOpponentDisconnectToWin");
                    OnWin.Invoke();
                };
            }
        }
예제 #3
0
        public void Destroy()
        {
            var battleMgrBase = BattleMgrBase.GetIns();

            if (battleMgrBase != null)
            {
                var player = battleMgrBase.GetBattlePlayer(true);
                if (player != null)
                {
                    player.Emotion.OnPlay -= ProcessPlayer;
                }

                var oppo = battleMgrBase.GetBattlePlayer(false);

                if (oppo != null)
                {
                    oppo.Emotion.OnPlay -= ProcessOppo;
                }
            }
        }