protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
 {
     base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
     if (!GameEntry.Net.IsConnectedToServer)
     {
         procedureOwner.SetData <VarInt>(Constant.ProcedureData.NextSceneId, (int)SceneId.Login);
         ChangeState <ProcedureChangeScene>(procedureOwner);
         return;
     }
     m_BattleMgr.Update();
 }