private BattleMapPlayer InitPlayer() { ByteReader BR = new ByteReader(PlayerInfo); PlayerManager.OnlinePlayerName = BR.ReadString(); PlayerManager.OnlinePlayerLevel = BR.ReadInt32(); BR.Clear(); Unit NewUnit = Unit.FromFullName("Normal/Original/Voltaire", Owner.Content, PlayerManager.DicUnitType, PlayerManager.DicRequirement, PlayerManager.DicEffect, PlayerManager.DicAutomaticSkillTarget); Character NewCharacter = new Character("Original/Greg", Owner.Content, PlayerManager.DicRequirement, PlayerManager.DicEffect, PlayerManager.DicAutomaticSkillTarget, PlayerManager.DicManualSkillTarget); NewCharacter.Level = 1; NewUnit.ArrayCharacterActive = new Character[] { NewCharacter }; Squad NewSquad = new Squad("Squad", NewUnit); NewSquad.IsPlayerControlled = true; BattleMapPlayer NewPlayer = new BattleMapPlayer(PlayerManager.OnlinePlayerID, PlayerManager.OnlinePlayerName, BattleMapPlayer.PlayerTypes.Online, false, 0, true, Color.Blue); NewPlayer.Inventory.ActiveLoadout.ListSquad.Add(NewSquad); return(NewPlayer); }
public Player(BattleMapPlayer Clone) : base(Clone) { this.ListSquad = new List <Squad>(); ListSpawnPoint = new List <EventPoint>(); this.IsAlive = false; }
public override void AddLocalPlayer(BattleMapPlayer NewPlayer) { Player NewDeahtmatchPlayer = new Player(NewPlayer); ListPlayer.Add(NewDeahtmatchPlayer); ListLocalPlayerInfo.Add(NewDeahtmatchPlayer); }
protected override void Read(OnlineReader Sender) { int ListJoiningPlayerInfoCount = Sender.ReadInt32(); for (int P = 0; P < ListJoiningPlayerInfoCount; P++) { BattleMapPlayer JoiningPlayer = new BattleMapPlayer(Sender.ReadString(), Sender.ReadString(), BattleMapPlayer.PlayerTypes.Player, true, 0, true, Color.Blue); ListJoiningPlayer.Add(JoiningPlayer); } }
protected override void Execute(IOnlineConnection Host) { PlayerManager.OnlinePlayerID = PlayerID; BattleMapPlayer NewPlayer = InitPlayer(); PlayerManager.ListLocalPlayer.Add(NewPlayer); Owner.IdentifyToCommunicationServer(PlayerManager.OnlinePlayerID, PlayerManager.OnlinePlayerName, PlayerInfo); Owner.AskForPlayerList(); }
protected override void Read(OnlineReader Sender) { int ListPlayerNameCount = Sender.ReadInt32(); ArrayLobbyPlayer = new BattleMapPlayer[ListPlayerNameCount]; for (int P = 0; P < ListPlayerNameCount; ++P) { string PlayerID = Sender.ReadString(); byte[] ArrayPlayerInfo = Sender.ReadByteArray(); ByteReader BR = new ByteReader(ArrayPlayerInfo); ArrayLobbyPlayer[P] = new BattleMapPlayer(PlayerID, BR.ReadString(), BattleMapPlayer.PlayerTypes.Online, true, 0, true, Color.Blue); ArrayLobbyPlayer[P].Level = BR.ReadInt32(); BR.Clear(); } }
protected override void Execute(IOnlineConnection Sender) { Dictionary <string, List <Squad> > DicSpawnSquadByPlayer = new Dictionary <string, List <Squad> >(); for (int P = 0; P < Owner.ListRoomPlayer.Count; ++P) { DicSpawnSquadByPlayer.Add(Owner.ListRoomPlayer[P].Name, Owner.ListRoomPlayer[P].Inventory.ActiveLoadout.ListSquad); } BattleMap NewMap; if (CreatedGroup.Room.MapPath == "Random") { NewMap = BattleMap.DicBattmeMapType[Owner.MapType].GetNewMap(Owner.RoomType); } else { NewMap = BattleMap.DicBattmeMapType[Owner.MapType].GetNewMap(Owner.RoomType); } NewMap.ListGameScreen = new List <GameScreen>(); NewMap.BattleMapPath = Owner.MapPath; NewMap.DicSpawnSquadByPlayer = DicSpawnSquadByPlayer; NewMap.InitOnlineServer(OnlineServer, CreatedGroup); CreatedGroup.SetGame(NewMap); for (int P = 0; P < CreatedGroup.Room.ListOnlinePlayer.Count; P++) { IOnlineConnection ActiveOnlinePlayer = CreatedGroup.Room.ListOnlinePlayer[P]; BattleMapPlayer ActivePlayer = Owner.ListRoomPlayer[P]; ActivePlayer.OnlineClient = ActiveOnlinePlayer; NewMap.AddLocalPlayer(ActivePlayer); //Add Game Specific scripts Dictionary <string, OnlineScript> DicNewScript = OnlineHelper.GetBattleMapScriptsServer(CreatedGroup, ActivePlayer); ActiveOnlinePlayer.AddOrReplaceScripts(DicNewScript); } for (int P = 0; P < CreatedGroup.Room.ListOnlinePlayer.Count; P++) { IOnlineConnection ActiveOnlinePlayer = CreatedGroup.Room.ListOnlinePlayer[P]; ActiveOnlinePlayer.Send(new CreateGameScriptServer()); } }
public ChangeLoadoutScriptServer(BattleMapPlayer ActivePlayer) : base(ScriptName) { this.ActivePlayer = ActivePlayer; }
public static Dictionary <string, OnlineScript> GetBattleMapScriptsServer(BattleMapClientGroup ActiveGroup, BattleMapPlayer ActivePlayer) { Dictionary <string, OnlineScript> DicNewScript = new Dictionary <string, OnlineScript>(); DicNewScript.Add(MoveCursorScriptServer.ScriptName, new MoveCursorScriptServer(ActiveGroup)); DicNewScript.Add(OpenMenuScriptServer.ScriptName, new OpenMenuScriptServer(ActiveGroup, ActiveGroup.BattleMapGame.GetOnlineActionPanel())); DicNewScript.Add(AskTripleThunderGameDataScriptServer.ScriptName, new AskTripleThunderGameDataScriptServer(ActiveGroup)); return(DicNewScript); }
public AskChangeLoadoutScriptClient(BattleMapPlayer ActivePlayer) : base("Ask Change Loadout") { this.ActivePlayer = ActivePlayer; }