private void ExecuteStartAbility(int unit, bool isEnemy)
        {
            var data = new TriggerUnitData {
                OwnerId = unit, TargetId = unit
            };

            foreach (var temp in _battleLogic.GetAbilities(unit))
            {
                if (!_triggerLogic.CheckTrigger(data, temp.Activation, ActivationType.StartBattle))
                {
                    continue;
                }
                if (!_battleLogic.HasExecuteAbility(data.TargetId, temp.Id))
                {
                    continue;
                }
                Logger.Trace(() => $"----------------------------------- start execute impact passive ability memberId = {data.TargetId} abilityId = {temp.Id}");
                ExecuteAbility(data.OwnerId, null, temp.Impact, temp.Id, isEnemy);
                Logger.Trace(() => $"----------------------------------- finish execute impact ability");
            }
        }