public void initial() { Debug.Log("InitSystemAndUI"); m_bGameover = false; m_characterSystem = new CharacterSystem(Instance); m_commandSystem = new CommandSystem(Instance); m_gameEventSystem = new GameEventSystem(Instance); m_triggerSystem = new TriggerSystem(Instance); m_battleInfoUI = new BattleInfoUI(Instance); m_characterSystem.initialize(); m_commandSystem.initialize(); m_battleInfoUI.initialize(); m_gameEventSystem.initialize(); testInit(); }
private void Awake() { _battle = FindObjectOfType <Battle>(); _info = FindObjectOfType <BattleInfoUI>(); }