public void readyForBattle() { _curRound = -1; _actionTime = 0; _isWin = false; _star = 0; _score = 0; _gold = 0; _paper = 0; SolaEngine engine = SolaEngine.getInstance(); PartnerMgr pMgr = (PartnerMgr)engine.getMgr(typeof(PartnerMgr)); _partners = new Dictionary <int, BattleHeroModel> (); Dictionary <int, HeroModel> partner = pMgr.getPartners(); foreach (int pos in partner.Keys) { HeroModel model = partner[pos]; BattleHeroModel bhModel = new BattleHeroModel(); bhModel.setModel(model, false, new Vector3(0, 0, 0)); bhModel.formatModel(); _partners.Add(pos, bhModel); bhModel.HERO_DIED += _onPartnerDeath; } MissionModel missionModel = _missionModel; _curBattleInfos = missionModel.getBattleInfos(); }
private void _onComfirmClicked(GameObject src) { SolaEngine engine = SolaEngine.getInstance(); DialogueModel[] dialogueModels = new DialogueModel[0]; MapModel mapModel = _mapModel; List <HeroModel> monsterModels = mapModel.getRandomMonster(); int monsterSize = monsterModels.Count; BattleInfoModel[] battleInfos = new BattleInfoModel[3]; for (int j = 0; j < battleInfos.Length; j++) { List <BattleHeroModel> rdModels = new List <BattleHeroModel> (); for (int i = 0; i < 3; i++) { int monsterIndex = engine.randomInt(0, monsterSize); HeroModel monster = monsterModels [monsterIndex]; Vector3 pos = new Vector3(); pos.x = engine.randomInt(-200, 200); pos.y = engine.randomInt(-300, 300); pos.z = 0; BattleHeroModel bhModel = new BattleHeroModel(); bhModel.setModel(monster, true, pos); rdModels.Add(bhModel); } BattleInfoModel bInfoModel = new BattleInfoModel(); bInfoModel.mapBattleInfo(0, 3, rdModels); battleInfos[j] = bInfoModel; } MissionModel missionModel = new MissionModel(); missionModel.formatMapBattle(battleInfos, dialogueModels); BattleMgr bMgr = (BattleMgr)engine.getMgr(typeof(BattleMgr)); bMgr.setMissionModel(missionModel); string sceneName = ScenesName.BATTLE; engine.enterScene(sceneName); Destroy(himeScroll.gameObject); Application.LoadLevel(sceneName); }
public void setCfg(BattleInfoConfig cfg, HeroMgr hMgr) { _id = Convert.ToInt32(cfg.id); _maxRound = Convert.ToInt32(cfg.round); int[] monsterInfos = cfg.monster; _monsters = new List <BattleHeroModel> (); for (int i = 0; i < monsterInfos.Length; i += 4) { int id = Convert.ToInt32(monsterInfos[i]); int level = Convert.ToInt32(monsterInfos[i + 1]); HeroModel heroModel = hMgr.createHero(id, level, 0); BattleHeroModel bhModel = new BattleHeroModel(); int x = Convert.ToInt32(monsterInfos[i + 2]); int y = Convert.ToInt32(monsterInfos[i + 3]); bhModel.setModel(heroModel, true, new Vector3(x, y, 0)); _monsters.Add(bhModel); } }