public IEnumerator AnimationDelay(params object [] list)
    {
        float  delay   = System.Convert.ToSingle(list[0]);
        float  dummy   = System.Convert.ToSingle(list[1]);
        string aniType = System.Convert.ToString(list[2]);

        Actor.AniType eAniType = m_Owner.GetAniType(aniType);
        m_Owner.PlayAnimation(eAniType);

        yield return(new WaitForSeconds(delay));
    }