private void _compTorpedoAttack()
		{
			bool flag = false;
			float[] array = new float[6]
			{
				-416f,
				-310f,
				-205f,
				-70f,
				115f,
				350f
			};
			List<ShipModel_Defender> defenders = _clsTorpedo.GetDefenders(is_friend: false);
			for (int i = 0; i < defenders.Count; i++)
			{
				_battleHpGauges.Show(i, new Vector3(setHpGaugePosition(defenders.Count, i), -210f, 0f), new Vector3(0.22f, 0.22f, 0.22f), isScale: false);
				_battleHpGauges.PlayHp(i, null);
				DamageModel attackDamage = _clsTorpedo.GetAttackDamage(defenders[i].TmpId);
				if (attackDamage.GetHitState() == BattleHitStatus.Miss)
				{
					_battleHpGauges.PlayMiss(i);
				}
				else if (attackDamage.GetHitState() == BattleHitStatus.Clitical)
				{
					flag = true;
					_battleHpGauges.PlayCritical(i);
				}
			}
			if (_isAttackE)
			{
				KCV.Utils.SoundUtils.PlaySE((!flag) ? SEFIleInfos.SE_909 : SEFIleInfos.SE_910);
				_camFriend.cameraShake.ShakeRot(null);
			}
			_setState(StateType.End);
		}
        private void _hitExplosion()
        {
            BattleTaskManager.GetBattleField().AlterWaveDirection(FleetType.Friend);
            BattleTaskManager.GetBattleCameras().cutInCamera.enabled = true;
            if (_isAttack)
            {
                _fieldCam.cameraShake.ShakeRot(null);
            }
            for (int i = 0; i < _defenders.Count; i++)
            {
                DamageModel attackDamage = _clsShelling.GetAttackDamage(_defenders[i].TmpId);
                _battleHpGauges.Show(i, _eHpPos[i], new Vector3(0.35f, 0.35f, 0.35f), isScale: false);
                BattleHPGauges battleHpGauges = _battleHpGauges;
                int            num            = i;
                Vector3        damagePosition = _battleHpGauges.GetDamagePosition(i);
                battleHpGauges.SetDamagePosition(num, new Vector3(damagePosition.x, -525f, 0f));
                _battleHpGauges.PlayHp(i, null);
                if (attackDamage.GetHitState() == BattleHitStatus.Miss)
                {
                    _battleHpGauges.PlayMiss(i);
                }
                else if (attackDamage.GetHitState() == BattleHitStatus.Clitical)
                {
                    _battleHpGauges.PlayCritical(i);
                }
            }
            _setShinking();
            int eCnt = (_listExplosion != null) ? _listExplosion.Count : 0;
            int mCnt = (_listMiss != null) ? _listMiss.Count : 0;

            Observable.FromCoroutine(_playExplosion).Subscribe(delegate
            {
                if (eCnt >= mCnt)
                {
                    _isEx = true;
                }
            });
            Observable.FromCoroutine(_playMissSplash).Subscribe(delegate
            {
                if (mCnt >= eCnt)
                {
                    _isEx = true;
                }
            });
            if (_listExplosion == null && _listMiss == null)
            {
                _isEx = true;
            }
            if ((_listExplosion != null) & (_listExplosion.Count > 0))
            {
                KCV.Utils.SoundUtils.PlaySE(SEFIleInfos.Explode);
            }
            if ((_listMiss != null) & (_listMiss.Count > 0))
            {
                KCV.Utils.SoundUtils.PlaySE(SEFIleInfos.BattleTorpedo);
            }
        }