public void AddEvent(Battle battle, BattleStatusEnum battleStatus) { Debug.Assert(battle.ID > 0); var e = new BattleGameEvent(battle, battleStatus, GameTime.Now); eventRepository.Add(e.CreateEntity()); ConditionalSaveChanges(eventRepository); }
public void AddEvent(Battle battle, BattleStatusEnum battleStatus) { Debug.Assert(battle.ID > 0); var e = new BattleGameEvent(battle, battleStatus, GameTime.Now); eventRepository.Add(e.CreateEntity()); ConditionalSaveChanges(eventRepository); }