public void Defence(string battleFieldId, string robotId, ActionStrength defenceStrength) { BattleField battleField = BattleFields.GetBattleField(battleFieldId); if (battleField.BattleState == BattleState.Running) { Robot robot = battleField.GetRobot(robotId); _robotAction = new RobotActions(robot, defenceStrength); new DefenceAction(_robotAction).Execute(); } }
public string StartDemoBattle(string robotId) { string battleFieldId = BattleFields.CreateBattleField(robotId, "DemoBattle", RoomType.Private); BattleFields.JoinBattleField(battleFieldId, robotId, PlayType.Manual); BattleFields.JoinBattleField(battleFieldId, "DEMO", PlayType.Auto); BattleField battle = BattleFields.GetBattleField(battleFieldId); battle.StartBattle(); return(battleFieldId); }
public int Rest(string battleFieldId, string robotId, ActionStrength restStrength) { var healPoints = 0; BattleField battleField = BattleFields.GetBattleField(battleFieldId); if (battleField.BattleState == BattleState.Running) { Robot robot = battleField.GetRobot(robotId); _robotAction = new RobotActions(robot, restStrength); healPoints = new RestAction(_robotAction).Execute(); } return(healPoints); }
public int Attack(string battleFieldId, string robotId, ActionStrength attackStrength) { int damage; BattleField battleField = BattleFields.GetBattleField(battleFieldId); if (battleField.BattleState == BattleState.Running) { Robot robot = battleField.GetRobot(robotId); _robotAction = new RobotActions(robot, attackStrength); damage = new AttackAction(_robotAction).Execute(); } else { damage = -99; //battle not running } return(damage); }
public void Start() { BattleFields.LoadBattleField(); _server.OpenAsync(); }
public RobotsLifePoints RobotStatus(string battleFieldId, string robotId) { return(BattleFields.BattleStatus(battleFieldId, robotId)); }
public int RobotsInBattleCount(string battleFieldId) { BattleField battle = BattleFields.GetBattleField(battleFieldId); return(battle.Robots.Count); }
public List <Robot> RobotsInBattle(string battleFieldId) { BattleField battle = BattleFields.GetBattleField(battleFieldId); return(battle.Robots); }
public BattleField GetBattle(string battleFieldId) { return(BattleFields.GetBattleField(battleFieldId)); }
public IEnumerable <BattleField> GetBattles() { return(BattleFields.GetBattleFields()); }
public void JoinBattle(string battleId, string robotId, PlayType playType) { BattleFields.JoinBattleField(battleId, robotId, playType); }
public string HostBattle(string robotId, string battleName, RoomType roomType) { return(BattleFields.CreateBattleField(robotId, battleName, roomType)); }