public override void ProcessAction() { //Bouge le curseur if (Input.GetKeyDown(KeyCode.DownArrow)) { if (indexSelection < curUnit.KnownSkills.Count - 2) { choixMenu[indexSelection].color = couleurBase; ++indexSelection; ++indexSelection; choixMenu[indexSelection].color = couleurSelection; } else if (indexSelection < curUnit.KnownSkills.Count - 1) { choixMenu[indexSelection].color = couleurBase; ++indexSelection; choixMenu[indexSelection].color = couleurSelection; } } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (indexSelection >= 2) { choixMenu[indexSelection].color = couleurBase; --indexSelection; --indexSelection; choixMenu[indexSelection].color = couleurSelection; } } else if (Input.GetKeyDown(KeyCode.RightArrow)) { if (indexSelection < curUnit.KnownSkills.Count - 2) { choixMenu[indexSelection].color = couleurBase; ++indexSelection; choixMenu[indexSelection].color = couleurSelection; } else if (indexSelection == curUnit.KnownSkills.Count - 2) { choixMenu[indexSelection].color = couleurBase; --indexSelection; choixMenu[indexSelection].color = couleurSelection; } } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (indexSelection > 0) { choixMenu[indexSelection].color = couleurBase; --indexSelection; choixMenu[indexSelection].color = couleurSelection; } } //Confirm le choix if (Input.GetKeyDown(KeyCode.Return)) { if (curUnit.curHp > curUnit.KnownSkills[indexSelection].hpCost && curUnit.curMana >= curUnit.KnownSkills[indexSelection].manaCost) { BattleEventHandler.UseSkillState(curUnit.KnownSkills[indexSelection]); } } //Cancel action if (Input.GetKeyDown(KeyCode.Escape)) { BattleEventHandler.ChangeState(BattleEventHandler.ActionState.ACTION); } }