private void OnEnd_BuyItem(P2CBuyItem ret) { this.StopWaitCoroutine(); if (ret != null && ret.retaCode == 0) { List <string> rItems = BattleEquipTools_config.GetRItems(this.RItems, this.CurHItem, this.PItems); if (BattleEquipTools_config.IsChanged(this.RItems, rItems)) { this.Update_rItems(rItems); this.Update_rItemsSub(); if (this.CurMenu == BattleEquipType.recommend) { this.Update_curSItem(null); this.Update_sItems(); } } if (this.DealingShop != null) { this.DealingShop.DealCounter++; this.DealingShop.RollbackStack.Push(this.data.CurRollbackInfo); this.data.CurRollbackInfo = null; } } else { MobaMessageManagerTools.SendClientMsg(ClientC2C.BattleShop_err, "购买失败,errCode=" + ret.retaCode, false); } if (this.DealingShop != null) { this.DealingShop.State = EBattleShopState.eIdle; this.DealingShop = null; } this.CurHItem = null; }
public RItemData(string id, Dictionary <EBattleShopType, ShopInfo> shops) { this.itemID = id; this.allShops = shops; this.supportShops = new Dictionary <EBattleShopType, ShopInfo>(); BattleEquipTools_config.GetBattleItemVo(this.itemID, out this.config); this.GetSupportShops(); }
private void OnMsg_BattleShop_recommendItemsSubChanged(MobaMessage msg) { List <RItemData> list = msg.Param as List <RItemData>; bool itemsChanged = BattleEquipTools_config.IsChanged(this.recommendItemsSub, list); this.recommendItemsSub.Clear(); this.recommendItemsSub.AddRange(list); this.RefreshUI_initRecommendItems(itemsChanged); }
public ShopInfo(SysBattleShopVo con, bool inA = false) { this.bOpen = false; this.inArea = inA; this.config = con; this.dealCounter = 0; this.state = EBattleShopState.eIdle; this.pveStack = new Stack <RollbackInfo>(); this.ShopItems = BattleEquipTools_config.GetShopItems(con); }
private void RefreshUI_value() { if (this.attriType != AttrType.None && this.detailAttr != null) { this.label_value.text = BattleEquipTools_config.GetAttriValueStr(this.detailAttr, this.attriType); } else { this.label_value.text = string.Empty; } }
public List <RItemData> GenerateChilren(int level) { List <RItemData> list = new List <RItemData>(); List <string> list2 = BattleEquipTools_config.StringToStringList(this.config.consumption, ',', "[]"); for (int i = 0; i < list2.Count; i++) { RItemData item = new RItemData(list2[i], this.allShops); list.Add(item); } return(list); }
private void RefreshUI_item() { RItemData rItemData = this.RecommendItem; if (rItemData != null) { this.sprite_icon.spriteName = rItemData.Config.icon; this.label_name.text = LanguageManager.Instance.GetStringById(rItemData.Config.name); this.label_attri.text = BattleEquipTools_config.GetAttriDes(rItemData.Config, " ", 2); this.label_des.text = LanguageManager.Instance.GetStringById(rItemData.Config.recommend_describe); this.label_price.text = rItemData.RealPrice.ToString(); base.name = rItemData.ID; } }
private void RefreshUI_iniItems() { int equipMenuCount = BattleEquipTools_config.GetEquipMenuCount(); GridHelper.FillGrid <BattleEquip_MenuItem>(this.grid_menu, this.template_menuItem, equipMenuCount, delegate(int idx, BattleEquip_MenuItem comp) { BattleEquipType equipMenuTypeByIndex = BattleEquipTools_config.GetEquipMenuTypeByIndex(idx); comp.gameObject.SetActive(true); comp.MenuItemType = equipMenuTypeByIndex; comp.OnClick = new Action <BattleEquip_MenuItem>(this.OnClick_menuItem); this.dict[equipMenuTypeByIndex] = comp; }); this.RefreshUI_state(); }
private void InitDynamicData() { this.self.ChangeAttr(AttrType.Hp, OpType.Add, this.self.hp_max * this.self.hp_init_p); this.self.ChangeAttr(AttrType.Mp, OpType.Add, this.self.mp_max * this.self.mp_init_p); this.self.attackExtraDamage = 0f; this.self.attackMultipleDamage = 0f; this.self.beheadedCoefficient = 0f; this.self.attackReboundCoefficient = 0f; this.self.a_growthFactor = 1f; this.self.attackForTargetBuff = string.Empty; List <string> heroItemsString = BattleEquipTools_op.GetHeroItemsString(this.self); Dictionary <AttrType, float> dictionary; Dictionary <AttrType, float> dictionary2; BattleEquipTools_config.GetItemsAttri(heroItemsString, out dictionary, out dictionary2); foreach (KeyValuePair <AttrType, float> current in dictionary) { base.ChangeAttr(current.Key, OpType.Add, current.Value); } foreach (KeyValuePair <AttrType, float> current2 in dictionary2) { base.ChangeAttr(current2.Key, OpType.Mul, current2.Value); } }
public SItemData(SysBattleItemsVo vo) { this.config = vo; this.cItems = BattleEquipTools_config.StringToStringList(this.config.consumption, ',', "[]"); }
private void RefreshUI_icon() { this.icon.spriteName = BattleEquipTools_config.GetIconByEquipType(this.MenuItemType); this.icon.MakePixelPerfect(); }
private void RefreshUI_name() { this.name.spriteName = BattleEquipTools_config.GetNameByEquipType(this.MenuItemType); }