void LoadBattleEnviornments() { BattleEnviornment temp = new BattleEnviornment("testDustyPlain"); EnviornmentLibrary._battleEnviornments.Add(temp._name, temp); temp = new BattleEnviornment("testGrassyPlain"); EnviornmentLibrary._battleEnviornments.Add(temp._name, temp); }
// Use this for initialization void Start() { _battleEnv = EnviornmentLibrary._battleEnviornments[GameState._currentBattleEnviornment]; _battleGround.GetComponent <SpriteRenderer>().sprite = _battleEnv._groundTexture; }