private double GetDefaultItemDamageKoef(int level) => BattleDifficulty.GetCurrent().ItemDamageKoef *GetBaseItemDamageKoef(level);
public double GetGoldKoef() => BattleDifficulty.GetCurrent().GoldMultiplier;
public double GetItemsKoef() => BattleDifficulty.GetCurrent().DropMultiplier;
public double GetExpKoef() => BattleDifficulty.GetCurrent().ExpMultiplier;