public void NextAction(bool isMove, BattleCore.SkillResult result) { if (this.m_Action == null) { return; } bool flag = (bool)this.m_Action.notBlock; if (isMove) { flag = (int)this.m_Action.type == 2 || flag; } else if (result != null && result.skill != null) { if (!string.IsNullOrEmpty((string)this.m_Action.skill)) { flag = (string)this.m_Action.skill == result.skill.SkillID || flag; } else if ((int)this.m_Action.type == 1) { SkillData attackSkill = this.owner.GetAttackSkill(); if (attackSkill != null) { flag = attackSkill.SkillID == result.skill.SkillID || flag; } } else if ((int)this.m_Action.type == 2) { flag = true; } } else { flag = (int)this.m_Action.type == 0 || flag; } if (this.m_Action.nextTurnAct != eAIActionNextTurnAct.NONE && this.m_IsNoExecActionSkill) { flag = this.m_Action.nextTurnAct == eAIActionNextTurnAct.NEXT_ACTION; if (this.m_Action.nextTurnAct == eAIActionNextTurnAct.SPECIFIED_ACTION && this.m_Action.turnActIdx > 0 && this.m_Owner.SetAIAction(this.m_Action.turnActIdx - 1) != null) { this.m_Action = (AIAction)null; return; } } if (!flag) { return; } this.m_Action = (AIAction)null; this.m_Owner.NextAIAction(); }
public void Clear() { this.m_AllSkills.Clear(); this.m_UseSkill = (BattleCore.SkillResult)null; this.m_Action = (AIAction)null; this.m_UseSkillNum = 0; this.m_UseSkillLists.Clear(); this.m_ForceSkillList.Clear(); this.m_HealSkills.Clear(); this.m_DamageSkills.Clear(); this.m_SupportSkills.Clear(); this.m_CureConditionSkills.Clear(); this.m_FailConditionSkills.Clear(); this.m_DisableConditionSkills.Clear(); this.m_ExeSkills.Clear(); this.Reset(); }
public void NextAction(bool isMove, BattleCore.SkillResult result) { if (this.m_Action == null) { return; } bool flag = (bool)this.m_Action.notBlock; if (isMove) { flag = (int)this.m_Action.type == 2 || flag; } else if (result != null && result.skill != null) { if (!string.IsNullOrEmpty((string)this.m_Action.skill)) { flag = (string)this.m_Action.skill == result.skill.SkillID || flag; } else if ((int)this.m_Action.type == 1) { SkillData attackSkill = this.owner.GetAttackSkill(); if (attackSkill != null) { flag = attackSkill.SkillID == result.skill.SkillID || flag; } } else if ((int)this.m_Action.type == 2) { flag = true; } } else { flag = (int)this.m_Action.type == 0 || flag; } if (!flag) { return; } this.m_Action = (AIAction)null; this.m_Owner.NextAIAction(); }
public void NextAction(BattleCore.SkillResult result) { this.NextAction(false, result); }
public void SetUseSkill(BattleCore.SkillResult result) { this.m_UseSkill = result; }