// Update is called once per frame void Start() { player = this.gameObject; battle_transform = transform.parent; //Physics.gravity = new Vector3(0, -9.81F, 0); GravityDrctInBattleWorld = new Vector3(0, -9.81F, 0); Physics.gravity = GravityDrctInBattleWorld; originGravityDrct = Physics.gravity; targetGravityDrct = Physics.gravity; tpc = player.GetComponent <ThirdPersonCharacter>(); if (mainCamera_transform == null) { mainCamera_transform = GameObject.FindGameObjectWithTag("MainCamera").transform; } battleControlCentor = GameObject.FindGameObjectWithTag("Battle").GetComponent <BattleControlCenter>(); plrCapsule = gameObject.GetComponent <CapsuleCollider>(); //dsada }
private void Start() { playerTransform = GameObject.FindGameObjectWithTag("Player").transform; battleControlCenter = GameObject.FindGameObjectWithTag("Battle").GetComponent <BattleControlCenter>(); }