예제 #1
0
    // Update is called once per frame
    void Start()
    {
        player           = this.gameObject;
        battle_transform = transform.parent;

        //Physics.gravity = new Vector3(0, -9.81F, 0);
        GravityDrctInBattleWorld = new Vector3(0, -9.81F, 0);
        Physics.gravity          = GravityDrctInBattleWorld;
        originGravityDrct        = Physics.gravity;
        targetGravityDrct        = Physics.gravity;
        tpc = player.GetComponent <ThirdPersonCharacter>();
        if (mainCamera_transform == null)
        {
            mainCamera_transform = GameObject.FindGameObjectWithTag("MainCamera").transform;
        }
        battleControlCentor = GameObject.FindGameObjectWithTag("Battle").GetComponent <BattleControlCenter>();

        plrCapsule = gameObject.GetComponent <CapsuleCollider>();
        //dsada
    }
예제 #2
0
 private void Start()
 {
     playerTransform     = GameObject.FindGameObjectWithTag("Player").transform;
     battleControlCenter = GameObject.FindGameObjectWithTag("Battle").GetComponent <BattleControlCenter>();
 }