void Update() { // 终局 if (BattleMgr.bossPhase == 4) { transform.position = Vector3.zero; return; } // Gameover自爆 if (BattleMgr.gameOver && !BattleMgr.gameRealOver) { gameoverCnt -= Time.unscaledDeltaTime; if (seCnt04 <= 0) { se04.Play(); seCnt04 = 0.1f; } else { seCnt04 -= Time.unscaledDeltaTime; } if (gameoverCnt <= 0) { Time.timeScale = 1f; Time.fixedDeltaTime = 0.02f; body.SetActive(false); back.SetActive(false); se03.Play(); BattleMgr.gameRealOver = true; camctrl.Shake2(); } return; } ScreenClearBomb(); MainProcess(); }
// BOSS战流程 private void Act10() { if (dead) { if (BattleMgr.bossPhase >= 3) { GameObject.Find("BGM").GetComponent <AudioSource>().volume -= 0.01f; FianlScreen.color = new Color(FianlScreen.color.r, FianlScreen.color.g, FianlScreen.color.b, FianlScreen.color.a - 0.002f); if (FianlScreen.color.a <= 0.01f) { FianlScreen.color = new Color(FianlScreen.color.r, FianlScreen.color.g, FianlScreen.color.b, FianlScreen.color.a + 0.01f); BattleMgr.gameRealOver = true; } return; } } else { if (BattleMgr.bossPhase < 3) { BossCount += Time.deltaTime; } else { FianlScreen.color = new Color(FianlScreen.color.r, FianlScreen.color.g, FianlScreen.color.b, FianlScreen.color.a - 0.005f); BossCount += Time.unscaledDeltaTime; } var c = hpbar.localScale; c.x = (float)hp / maxhp; hpbar.localScale = c; switch (BattleMgr.bossPhase) { // 第一阶段 case -1: if (BattleMgr.turn == 2) { BossCount = 0; BattleMgr.bossPhase++; } else { if (BattleMgr.turnTimer < 20) { if (!AtkMae.gameObject.activeSelf) { AtkMae.gameObject.SetActive(true); } } } break; // 第二阶段 case 0: if (hp <= 0) { Destroy(AtkMae.gameObject); BattleMgr.turnTimer = 8f; mainBody1.SetActive(true); mainBody2.SetActive(true); BossLeftArm.SetActive(true); BossRightArm.SetActive(true); for (int i = 0; i < AtkB.Length; i++) { AtkB[i].SetActive(false); } GetComponent <SphereCollider>().radius = 0.3f; B1.Play(); cam.Shake3(); Destroy(BodyOne); BodyOneExplow.Play(); hp = maxhp; BossCount = 0; BattleMgr.bossPhase++; } else { if (transform.position.y > 3f) { transform.position = new Vector3(transform.position.x, transform.position.y - 0.01f, transform.position.z); } if (BossCount > 3f && BossCount < 6f) { for (int i = 0; i < AtkB.Length; i++) { AtkB[i].SetActive(true); var line = AtkB[i].GetComponent <LineRenderer>(); if (line.GetPosition(1).x < 8) { line.SetPosition(1, new Vector3((line.GetPosition(1).x + 0.08f), 0, 0)); } } AtkBBody.transform.Rotate(0, 0, 6f - BossCount); } if (BossCount > 6f) { for (int i = 0; i < AtkB.Length; i++) { var ps = AtkB[i].GetComponent <ParticleSystem>(); ATKBcount[i]--; if (ATKBcount[i] <= 0) { ATKBcount[i] = Random.Range(120, 180); ps.Emit(100); AtkBSE.Play(); } } } } break; // 第三阶段 case 1: if (hp <= 0) { BattleMgr.turnTimer += 10f; for (int i = 0; i < AtkB.Length; i++) { AtkB[i].SetActive(true); AtkB[i].GetComponent <SelfRotation>().enabled = true; AtkB[i].GetComponent <SelfRotation>().spd = i; } Destroy(WaveObject); Destroy(botAtk.gameObject); B1.Play(); Destroy(BossLeftArm); Destroy(BossRightArm); hp = maxhp = 35000; BossCount = 0; BattleMgr.bossPhase++; } else { Vector3 lpos = BossLeftHand.transform.position; Vector3 rpos = BossRightHand.transform.position; if (BossCount > 1f && BossCount < 3f) { lpos.x += (-7 - lpos.x) / 10f; rpos.x += (7 - rpos.x) / 10f; if (lpos.x < -6.9f) { if (!shake) { WallHandSE.Play(); cam.ShakeSmall(); shake = true; } cam.ShakeSmall(); } } else if (BossCount > 3f && BossCount < 5f) { if (rpos.x > -1 && lpos.x < 1) { if (rpos.x < 0.4 && shake) { WallSE.Play(); cam.Shake2(); cam.Shake3(); shake = false; } rpos.x += -accspd; lpos.x += accspd; accspd += Time.deltaTime / 2; } rpos.y += (0.75f - rpos.y) / 15f; lpos.y += (0.75f - lpos.y) / 15f; } else if (BossCount > 5f && BossCount < 8f) { rpos.x += (1.75f - rpos.x) / 20f; lpos.x += (-1.75f - lpos.x) / 20f; rpos.y += (4f - rpos.y) / 20f; lpos.y += (4f - lpos.y) / 20f; } if (BossCount > 12f) { if (!botAtk.gameObject.activeSelf) { botAtk.gameObject.SetActive(true); botAtk.Play(); } } BossLeftHand.transform.position = lpos; BossRightHand.transform.position = rpos; } break; // 第四阶段 case 2: if (hp <= 0) { FianlScreen.color = Color.red; Time.timeScale = 0.1f; Time.fixedDeltaTime = 0.1f * 0.02f; Destroy(AtkBBody); B1.Play(); atk1.Stop(); Destroy(atk1.gameObject); BossCount = 0; holeHpBar.gameObject.SetActive(false); GetComponent <SelfRotation>().enabled = false; BattleMgr.bossPhase++; } else { if (BossCount < 0.5f) { cam.Shake3(); } if (BossCount > 2f) { if (!atk1.isPlaying) { atk1.Play(); } } cam.gameObject.GetComponent <Camera>().backgroundColor = new Color((75 + Mathf.Sin(Time.time * 3) * 25) / 255, 0, 0, 255); BossWing.SetActive(true); if (BossCount > 8f) { for (int i = 0; i < AtkB.Length; i++) { var ps = AtkB[i].GetComponent <ParticleSystem>(); ATKBcount[i]--; if (ATKBcount[i] <= 0) { int iii = (int)BossCount; iii = 180 - iii < 60 ? 60 : 180 - iii; ATKBcount[i] = Random.Range(iii, 240); ps.Emit(100); AtkBSE.Play(); } } } } break; // 击破后演出 case 3: BattleMgr.turnTimer = 999f; transform.position = new Vector3(transform.position.x, transform.position.y + (0 - transform.position.y) / 100f, transform.position.z); GameObject.Find("BGM").GetComponent <AudioSource>().volume -= 0.0005f; if (BossCount < 2) { cam.ShakeSmall(); } else { if (deadPhase < 2 && BossCount > 4) { if (sasasaCnt > 0) { sasasaCnt -= Time.unscaledDeltaTime; } else { sasasaCnt = 0.2f; sasasasa.Play(); } } } if (BossCount > 4 && BossCount < 9) { if (deadPhase == 0) { FianlScreen.color = Color.white; Dead.gameObject.SetActive(true); Dead.Play(); deadPhase++; } } else if (BossCount > 9) { if (deadPhase == 1) { cam.StartFinalEffect(); var dt = Dead.main; var st = DeadSon.main; dt.simulationSpeed -= 0.01f; st.simulationSpeed -= 0.01f; if (dt.simulationSpeed < 0.1f) { deadPhase++; } } } if (deadPhase == 2) { BattleMgr.controlable = false; WallSE.Play(); sasasasaBB.Play(); sasasasaCC.Play(); FinalPos.gameObject.SetActive(true); cam.gameObject.GetComponent <Camera>().backgroundColor = new Color(0.7f, 0.7f, 0.7f); Destroy(Dead.gameObject); FianlScreen.color = Color.white; Destroy(BossWing.gameObject); cam.Shake2(); Time.timeScale = 1f; Time.fixedDeltaTime = 0.02f; dead = true; BattleMgr.bossPhase++; mainBody1.SetActive(false); mainBody2.SetActive(false); } break; } } }