public static void SendSuperArmor(long targetID)
    {
        BattleAction_SuperArmor battleAction_SuperArmor = new BattleAction_SuperArmor();

        battleAction_SuperArmor.soldierId = targetID;
        EventDispatcher.BroadcastAsync <BattleAction_SuperArmor, bool>(BattleActionEvent.SuperArmor, battleAction_SuperArmor, false);
    }
예제 #2
0
 public void SuperArmor(BattleAction_SuperArmor data, bool isServerData)
 {
     if (data.soldierId != this.owner.ID)
     {
         return;
     }
     this.owner.IsEndure = true;
 }