public static void SendFix(long targetID) { BattleAction_Fix battleAction_Fix = new BattleAction_Fix(); battleAction_Fix.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_Fix, bool>(BattleActionEvent.Fix, battleAction_Fix, false); }
public void Fixed(BattleAction_Fix data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsFixed = true; }