public static void SendFix(long targetID)
    {
        BattleAction_Fix battleAction_Fix = new BattleAction_Fix();

        battleAction_Fix.soldierId = targetID;
        EventDispatcher.BroadcastAsync <BattleAction_Fix, bool>(BattleActionEvent.Fix, battleAction_Fix, false);
    }
예제 #2
0
 public void Fixed(BattleAction_Fix data, bool isServerData)
 {
     if (data.soldierId != this.owner.ID)
     {
         return;
     }
     this.owner.IsFixed = true;
 }