public static Boolean UpdateAbilitiesAchievement(Int32 abilId, Boolean autoReport) { Boolean flag = false; if (abilId == 0) { return(flag); } if (abilId < 192) { if (!FF9StateSystem.Achievement.abilities.Contains(abilId)) { FF9StateSystem.Achievement.abilities.Add(abilId); flag = true; } } else { if (!FF9StateSystem.Achievement.abilities.Contains(abilId)) { FF9StateSystem.Achievement.abilities.Add(abilId); flag = true; } if (!FF9StateSystem.Achievement.passiveAbilities.Contains(abilId)) { FF9StateSystem.Achievement.passiveAbilities.Add(abilId); flag = true; } } if (autoReport && flag) { BattleAchievement.SendAbilitiesAchievement(); } return(flag); }
public void SetMasterSkill() { if (!IsMasterSkill) { return; } bool flag = false; for (int index1 = 0; index1 < 9; ++index1) { PLAYER player = FF9StateSystem.Common.FF9.player[index1]; foreach (FF9ITEM ff9Item in FF9StateSystem.Common.FF9.item) { if (ff9Item.count > 0 && ff9item.FF9Item_GetEquipPart(ff9Item.id) > -1) { foreach (byte num in ff9item._FF9Item_Data[ff9Item.id].ability) { int index2 = ff9abil.FF9Abil_GetIndex(player.info.slot_no, num); if (index2 > -1) { player.pa[index2] = (byte)ff9abil.FF9Abil_GetMax(player.info.slot_no, num); if (BattleAchievement.UpdateAbilitiesAchievement(num, false)) { flag = true; } } } } } for (int index2 = 0; index2 < 5; ++index2) { byte num1 = player.equip[index2]; if (num1 != byte.MaxValue) { foreach (byte num2 in ff9item._FF9Item_Data[num1].ability) { int index3 = ff9abil.FF9Abil_GetIndex(player.info.slot_no, num2); if (index3 > -1) { player.pa[index3] = (byte)ff9abil.FF9Abil_GetMax(player.info.slot_no, num2); if (BattleAchievement.UpdateAbilitiesAchievement(num2, false)) { flag = true; } } } } } if (player.info.serial_no == 9) { foreach (PA_DATA paData in ff9abil._FF9Abil_PaData[player.info.menu_type]) { if (paData.id != 0 && paData.id < 192) { int index2 = ff9abil.FF9Abil_GetIndex(player.info.slot_no, paData.id); player.pa[index2] = paData.max_ap; if (BattleAchievement.UpdateAbilitiesAchievement(paData.id, false)) { flag = true; } } } } } if (!flag) { return; } BattleAchievement.SendAbilitiesAchievement(); }