void InstancePlayerAI(string ip, int playerID, int gun1, int gun2) { GameObject prefab = Resources.Load <GameObject>("Prefab/Player/PlayerAI"); GameObject ai = Instantiate <GameObject>(prefab); BattleAIClient ib = ai.GetComponent <BattleAIClient>(); ib.ip = ip; playerDic.Add(ip, ai.GetComponent <PlayerBase>()); }
public ReceiveServerCommand(BattleAIClient client) { BattleAIClient = client; }