public Smudge(CPos pos, BatchRenderable renderable, int dissolveDuration, bool instantDissolve = false) { this.renderable = renderable; Position = pos; renderable.SetPosition(Position); this.dissolveDuration = dissolveDuration; currentDissolve = dissolveDuration; IsDissolving = instantDissolve; }
public PhysicsObject(CPos pos, BatchRenderable renderable) : base(pos, renderable) { }