public float GetCPUusage() { float f; switch (SoundDeviceType) { case ESoundDeviceType.ExclusiveWASAPI: case ESoundDeviceType.SharedWASAPI: f = BassWasapi.BASS_WASAPI_GetCPU(); break; case ESoundDeviceType.ASIO: f = BassAsio.BASS_ASIO_GetCPU(); break; case ESoundDeviceType.BASS: f = Bass.BASS_GetCPU(); break; case ESoundDeviceType.OpenAL: f = 0.0f; break; default: f = 0.0f; break; } return(f); }