private void PlayCurrentSamples()
 {
     if (_playing)
     {
         return;
     }
     lock (_player)
     {
         _playing = true;
         _player.SetBpm(BassPlayer.GetCurrentBpm());
         _player.Unmute();
         _player.Play();
     }
 }
 private void btnRefresh_Click(object sender, EventArgs e)
 {
     txtMinBPM.Text = (BassPlayer.GetCurrentBpm() * 0.9M).ToString("0");
     txtMaxBPM.Text = (BassPlayer.GetCurrentBpm() * 1.1M).ToString("0");
     BindData();
 }