public void Pause() { if (BassHelper.IsInitialized && fileStream != 0) { Bass.BASS_ChannelPause(fileStream); } }
public void PauseStream(int _stream) { if (_stream != 0) { Bass.BASS_ChannelPause(_stream); } }
public void SetPosition(double position) { Bass.BASS_ChannelPause(_stream); Bass.BASS_ChannelSetPosition(_stream, position); Bass.BASS_ChannelPlay(_stream, false); vm.AudioPosition = position; }
public override void Pause() { if (Bass.BASS_ChannelIsActive(_stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(_stream); } }
public void Pause() { lock (this) { if (fStatus != SongPlayerStatus.Playing) { throw new SongPlayerInconsistence( string.Format("Unexpected SongPlayer status {0}.", fStatus.ToString())); } //if (fStreamHandler != 0) if (fStreamFxHandler != 0) { //bool status = Bass.BASS_ChannelPause(fStreamHandler); bool status = Bass.BASS_ChannelPause(fStreamFxHandler); if (!status) { throw new AudioProcessingError( string.Format("SongPlayer.Pause() couldn´t pause the file [{0}].", fFileName)); } } //Update the SongPlayer.Status this.fStatus = SongPlayerStatus.Paused; } }
/// <summary> /// This function makes sure your default device is being used, if not, reload Bass and the song back and continue as if nothing happened. /// </summary> private void CheckDevice() { if (!BassManager.CheckDevice(streamID)) { var pos = Bass.BASS_ChannelGetPosition(streamID, BASSMode.BASS_POS_BYTES); var secs = TimeSpan.FromSeconds(Bass.BASS_ChannelBytes2Seconds(streamID, pos)); var state = Bass.BASS_ChannelIsActive(streamID); var volume = 0.3f; Bass.BASS_ChannelGetAttribute(streamID, BASSAttribute.BASS_ATTRIB_VOL, ref volume); BassManager.Reload(); Load(lastFile); Volume = volume; CurrentTime = secs; switch (state) { case BASSActive.BASS_ACTIVE_PAUSED: case BASSActive.BASS_ACTIVE_STOPPED: Bass.BASS_ChannelPause(streamID); Bass.BASS_ChannelSetPosition(streamID, pos, BASSMode.BASS_POS_BYTES); break; case BASSActive.BASS_ACTIVE_STALLED: case BASSActive.BASS_ACTIVE_PLAYING: Bass.BASS_ChannelPlay(streamID, false); break; } } }
protected void OnPlayUpdated() { if (this.BassHandle.HasValue) { //Check if channel is within a mixer or not int mixerhandle = BassMix.BASS_Mixer_ChannelGetMixer(this.BassHandle.Value); if (mixerhandle != 0) { //In a mixer, updated the proper status if (this.play) { BassMix.BASS_Mixer_ChannelPlay(this.basshandle.Value); } else { BassMix.BASS_Mixer_ChannelPause(this.basshandle.Value); } } else { //Not in a mixer, just updated standard status if (this.play) { Bass.BASS_ChannelPlay(this.basshandle.Value, false); } else { Bass.BASS_ChannelPause(this.basshandle.Value); } } } }
void Location_MouseDown(object sender, MouseButtonEventArgs e) { IsLocationChanging = true; IsPaused = true; Bass.BASS_ChannelPause(Stream); Bass.BASS_ChannelSetAttribute(Stream, BASSAttribute.BASS_ATTRIB_VOL, 0f); }
public void StopButton() { if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(Stream); } }
/// <summary> /// pause the current stream /// </summary> public void Pause() { if (Valid && StreamStatus == StreamStatus.CanPause) { //Check if the Fader is on, if so //First fade and then pause, else just pause if (Config.ReactorFade) { var fader = new Fader(this, FadeMode.Linear, 5, 250, true, Volume); fader.Start(); fader.ActionCompletedEvent += new Fader.ActionCompleted(delegate { if (Bass.BASS_ChannelPause(Handle)) { StreamStatus = StreamStatus.CanPlay; } }); } else // just pause { if (Bass.BASS_ChannelPause(Handle)) { StreamStatus = StreamStatus.CanPlay; } } } }
//Pause public static void Pause() { if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(Stream); } }
async void Position_Change() { while (Visibility == Visibility.Visible) { if (IsEnded) { await Task.Delay(500); Bass.BASS_ChannelPause(Stream); Bass.BASS_ChannelSetPosition(Stream, 0, BASSMode.BASS_POS_BYTES); IsPaused = true; IsEnded = false; Location_S.Value = 0; Location_T.Text = "00:00"; } if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING && !IsLocationChanging) { long position = Bass.BASS_ChannelGetPosition(Stream); Location_S.Value = Bass.BASS_ChannelBytes2Seconds(Stream, position); TimeSpan Time = TimeSpan.FromSeconds(Location_S.Value); string Minutes = Time.Minutes.ToString(); string Seconds = Time.Seconds.ToString(); if (Time.Minutes < 10) { Minutes = "0" + Time.Minutes; } if (Time.Seconds < 10) { Seconds = "0" + Time.Seconds; } Location_T.Text = Minutes + ":" + Seconds; } await Task.Delay(100); } }
void Play(String m_filename) { switch (Bass.BASS_ChannelIsActive(_stream)) { case BASSActive.BASS_ACTIVE_STOPPED: Bass.BASS_StreamFree(_stream); if (!string.IsNullOrEmpty(m_filename)) { _fs = System.IO.File.OpenRead(m_filename); _stream = Bass.BASS_StreamCreateFileUser(BASSStreamSystem.STREAMFILE_NOBUFFER, BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_STREAM_PRESCAN | BASSFlag.BASS_STREAM_AUTOFREE, _myStreamCreateUser, IntPtr.Zero); if (_stream != 0) { m_totaltime = String.Format(Utils.FixTimespan(Bass.BASS_ChannelBytes2Seconds(_stream, Bass.BASS_ChannelGetLength(_stream)), "MMSS")); Bass.BASS_ChannelPlay(_stream, true); MainProgressBar.Maximum = (int)Bass.BASS_ChannelBytes2Seconds(_stream, Bass.BASS_ChannelGetLength(_stream)); _maintimer.Start(); iconPlay.Kind = MaterialDesignThemes.Wpf.PackIconKind.Pause; // } } break; case BASSActive.BASS_ACTIVE_PLAYING: Bass.BASS_ChannelPause(_stream); iconPlay.Kind = MaterialDesignThemes.Wpf.PackIconKind.Play; break; case BASSActive.BASS_ACTIVE_PAUSED: Bass.BASS_ChannelPlay(_stream, false); iconPlay.Kind = MaterialDesignThemes.Wpf.PackIconKind.Pause; break; } }
/// <summary> /// Starts, pauses or resumes playback of the current song /// </summary> public void PlayPause() { if (currentTrack == null) { throw new Exception("No song loaded."); } if (playing) { Bass.BASS_ChannelPause(currentHandle); playing = false; } else { if (currentHandle == 0) { currentHandle = Bass.BASS_StreamCreateFile(currentTrack.Tags.filename, 0, 0, BASSFlag.BASS_DEFAULT); Bass.BASS_ChannelSetDevice(currentHandle, currentDevice); Bass.BASS_ChannelSetSync(currentHandle, BASSSync.BASS_SYNC_END, 0, EndTrackDelegate, IntPtr.Zero); long scrobblePos = Bass.BASS_ChannelGetLength(currentHandle) / 2; Bass.BASS_ChannelSetSync(currentHandle, BASSSync.BASS_SYNC_POS, scrobblePos, ScrobbleTrackDelegate, IntPtr.Zero); } Bass.BASS_ChannelPlay(currentHandle, false); playing = true; } }
public void Pause() { if (CurrentMusicHandle != 0) { Bass.BASS_ChannelPause(CurrentMusicHandle); } }
public void Pause() { if (stream != -1024) { Bass.BASS_ChannelPause(stream); } }
public void Pause() { var pos = Bass.BASS_ChannelGetPosition(streamID, BASSMode.BASS_POS_BYTES); Bass.BASS_ChannelPause(streamID); Bass.BASS_ChannelSetPosition(streamID, pos, BASSMode.BASS_POS_BYTES); }
public void Pause() { if (!Bass.BASS_ChannelPause(__BassStream)) { Error.HandleBASSError("BASS_ChannelPause"); } __PlayingStopwatch.Stop(); }
/// <summary> /// Pausing the stream (check the state first) /// </summary> public void Pause() { if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(Stream); } activeState = PlayerState.Paused; }
private void Pause_B_Click(object sender, RoutedEventArgs e) { if (IsClosing || IsBusy) { return; } Bass.BASS_ChannelPause(Stream); }
/// <summary> /// 暂停 /// </summary> public void Pause() { if (Bass.BASS_ChannelIsActive(stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(stream); OnStateChangedEvent(new MusicEventArgs(PlayState, Volume, Schedule, false)); } }
/// <summary> /// Пауза /// </summary> public static void Pause() { if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(Stream); CommonInterface.Pause = true; } }
public void Pause() { if (this.playing != 2 && this.stream != 0) { this.playing = 2; Bass.BASS_ChannelPause(this.stream); } }
public void Pause() { if (Bass.BASS_ChannelIsActive(Stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(Stream); } isStopped = true; }
public void DetachChannel(ChannelInfo info) { if (info.BassHandle.HasValue) { Bass.BASS_ChannelPause(info.BassHandle.Value); BassMix.BASS_Mixer_ChannelRemove(info.BassHandle.Value); } this.Streams.Remove(info); }
internal void Pause() { if (!Playing || !hasChannel) { return; } Bass.BASS_ChannelPause(channel); }
public void Pause() { _timer.Stop(); this.State = PlayerState.Paused; if (Bass.BASS_ChannelIsActive(_stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(_stream); } }
public void Pause() { if (Bass.BASS_ChannelIsActive(this._stream) == BASSActive.BASS_ACTIVE_PLAYING) { Bass.BASS_ChannelPause(this._stream); return; } Bass.BASS_ChannelPlay(this._stream, false); }
// Token: 0x060000C4 RID: 196 RVA: 0x00002BC6 File Offset: 0x00000DC6 public void PauseSong() { if (this.isSongLoaded && !this.isSongPaused) { Bass.BASS_ChannelPause(this.linkedChannel); this.isSongPaused = true; this.isSongPlaying = false; return; } }
public void Pause() { if (IsPlaying && CanPause) { Bass.BASS_ChannelPause(ActiveStreamHandle); IsPlaying = false; CanPlay = true; CanPause = false; } }