// Use this for initialization void Start() { // get all the objects we'll need for the cutscene ChefTony = GameObject.Find("Chef Tony"); James = GameObject.Find("James"); Daria = GameObject.Find("Daria"); Basketballs = GameObject.Find("Flying BBalls"); ctanim = ChefTony.GetComponent <Animator>(); mus = GameObject.Find("BGM").GetComponent <MusicPlayer>(); balls = Basketballs.GetComponentsInChildren <Rigidbody2D>(); stopTimer(); }
// Use this for initialization void Start() { // get all the objects we'll need for the cutscene ChefTony = GameObject.Find("Chef Tony"); James = GameObject.Find("James"); Basketballs = GameObject.Find("Flying BBalls"); mus = GameObject.Find("BGM").GetComponent <MusicPlayer>(); balls = Basketballs.GetComponentsInChildren <Rigidbody2D>(); ballsAnim = Basketballs.GetComponentsInChildren <Animator>(); //everyone is DEAD James.GetComponent <Animator>().SetInteger("HP", 0); ChefTony.GetComponent <Animator>().SetInteger("HP", 0); startTimer(); }