void Start() { normalSpeed = 25; mgSpeed = 10; x = 0; run = spCrut = tpCrut = false; flip = new Flip(gameObject); motion = new BasicMations(gameObject); rayDetect = new RayDetect(); }
private void Start() { flip = new Flip(gameObject); motion = new BasicMations(gameObject); rayDetect = new RayDetect(); }