public void Update() { if (machine.failedState != null) { machine.RetryFailedState(); } recountTick--; if (recountTick < 0) { recountTick = 10; blueCount = livingActors.FindAll(x => x.team == ActorTeam.BLUE).Count; blueText.text = "BLUE: " + blueCount.ToString(); redCount = livingActors.FindAll(x => x.team == ActorTeam.RED).Count; redText.text = "RED: " + redCount.ToString(); if (redCount == 0 || blueCount == 0) { GameState currentState = (GameState)machine.GetActiveState(); if (currentState == GameState.ACTION) { machine.SetState(GameState.INTRO); } } } }
void StateLock(bool val) { stateLock = val; if (!val) { if (machine.failedState != null) { machine.RetryFailedState(); } } }