public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     m_guildInfo.Serialize(writer);
     writer.WriteSByte(m_level);
     writer.WriteInt(m_experienceForGuild);
 }
예제 #2
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 public override void Serialize(IDataWriter writer)
 {
     m_guild.Serialize(writer);
     writer.WriteVarShort(m_firstNameId);
     writer.WriteVarShort(m_lastNameId);
     writer.WriteShort(m_worldX);
     writer.WriteShort(m_worldY);
     writer.WriteInt(m_mapId);
     writer.WriteVarShort(m_subAreaId);
 }
예제 #3
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarShort(FirstNameId);
     writer.WriteVarShort(LastNameId);
     writer.WriteShort(WorldX);
     writer.WriteShort(WorldY);
     writer.WriteDouble(MapId);
     writer.WriteVarShort(SubAreaId);
     Guild.Serialize(writer);
 }
예제 #4
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 public override void Serialize(IDataWriter writer)
 {
     m_basicInfos.Serialize(writer);
     m_guild.Serialize(writer);
     writer.WriteBoolean(m_deadOrAlive);
 }
예제 #5
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 public override void Serialize(IDataWriter writer)
 {
     m_guildInfo.Serialize(writer);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     m_guild.Serialize(writer);
 }
예제 #7
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 public override void Serialize(ICustomDataOutput writer)
 {
     GuildInfo.Serialize(writer);
 }
예제 #8
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 public override void Serialize(IDataWriter writer)
 {
     m_guildInfo.Serialize(writer);
     writer.WriteVarUhLong(m_recruterId);
     writer.WriteUTF(m_recruterName);
 }
예제 #9
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(DeadOrAlive);
     BasicInfos.Serialize(writer);
     Guild.Serialize(writer);
 }
예제 #10
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     m_guild.Serialize(writer);
 }
예제 #11
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarLong(RecruterId);
     writer.WriteUTF(RecruterName);
     GuildInfo.Serialize(writer);
 }