public override void Serialize(IDataWriter writer) { base.Serialize(writer); m_guildInfo.Serialize(writer); writer.WriteSByte(m_level); writer.WriteInt(m_experienceForGuild); }
public override void Serialize(IDataWriter writer) { m_guild.Serialize(writer); writer.WriteVarShort(m_firstNameId); writer.WriteVarShort(m_lastNameId); writer.WriteShort(m_worldX); writer.WriteShort(m_worldY); writer.WriteInt(m_mapId); writer.WriteVarShort(m_subAreaId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(FirstNameId); writer.WriteVarShort(LastNameId); writer.WriteShort(WorldX); writer.WriteShort(WorldY); writer.WriteDouble(MapId); writer.WriteVarShort(SubAreaId); Guild.Serialize(writer); }
public override void Serialize(IDataWriter writer) { m_basicInfos.Serialize(writer); m_guild.Serialize(writer); writer.WriteBoolean(m_deadOrAlive); }
public override void Serialize(IDataWriter writer) { m_guildInfo.Serialize(writer); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); m_guild.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { GuildInfo.Serialize(writer); }
public override void Serialize(IDataWriter writer) { m_guildInfo.Serialize(writer); writer.WriteVarUhLong(m_recruterId); writer.WriteUTF(m_recruterName); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(DeadOrAlive); BasicInfos.Serialize(writer); Guild.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); m_guild.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarLong(RecruterId); writer.WriteUTF(RecruterName); GuildInfo.Serialize(writer); }