// Use this for initialization void Start() { anim = gameObject.GetComponent <Animator> (); movementScript = gameObject.GetComponent <BasicEnemyMove> (); hitsToMe = new Queue(); isDead = false; AttackTimer = 0; }
// Use this for initialization void Start() { anim = gameObject.GetComponent<Animator> (); movementScript = gameObject.GetComponent<BasicEnemyMove> (); hitsToMe = new Queue (); isDead = false; AttackTimer = 0; }