private void CreateChunks(int ax, int az) { Random r = new Random(); for (int x = (ax - rendDist); x < (ax + rendDist); x++) { for (int z = (az - rendDist); z < (az + rendDist); z++) { Pair chunk = new Pair(); chunk.x = x; chunk.z = z; if (!chunks.Contains(chunk)) { int y = 10; if (0 < r.Next(0, 2)) { y = 20; } List <Entity> entites = CreateEntities(x, z, y); BasicDraw basicDraw = new BasicDraw(this); basicDraw.renderEntities(entites); basicDrawList.Add(basicDraw); chunks.Add(chunk); } } } }
public Node(Room room, ShapeType shapetype) { this.room = room; //("Everyone else must use the Parameterized constructor and pass a room reference."); name = name + nodeCounter; nodeCounter++; meta = new Meta(this); movement = new Movement(this); Shape shape = null; if (shapetype == ShapeType.Circle) { shape = new Circle(defaultNodeSize); } else if (shapetype == ShapeType.Polygon) { shape = new Polygon(); } body = new Body(shape: shape, parent: this); body.radius = defaultNodeSize; collision = new Collision(this); basicdraw = new BasicDraw(this); movement.active = true; collision.active = true; basicdraw.active = true; IsAI = false; affectAction = (source, other) => { //todo: extend to check for every component for finer control if necessary if (source.parent.AffectExclusionCheck != null && source.parent.AffectExclusionCheck(other.parent)) { return; } foreach (Type t in source.parent.aOtherProps) { if (!source.parent.comps[t].active) { continue; } source.parent.comps[t].AffectOther(other.parent); } }; }
private void TssbtnCopy_Click(object sender, EventArgs e) { tssbtnPaste.Enabled = true; CopyCur = pnMain.CopyCur(); }