public void Copy(BasicBattleParam from) { damage = from.damage; ammo = from.ammo; hp = from.hp; hitRate = from.hitRate; // missRate = from.missRate; dodgeRate = from.dodgeRate; doubleDamageRate = from.doubleDamageRate; }
public void Load(LitJson.JSONNode json) { id = int.Parse(json["ID"]); battleParam = new BasicBattleParam(); battleParam.Load(json); name = json["Name"]; asset = json["Asset"]; bulletType = (DataConfig.BULLET_TYPE) int.Parse(json ["CannonType"]); bodyType = (DataConfig.BODY_TYPE) int.Parse(json ["BodyType"]); quality = JsonReader.Int(json, "Quality"); targetSelect = (DataConfig.TARGET_SELECT)JsonReader.Int(json, "targetSelect"); shootCD = JsonReader.Float(json, "shootCD"); //5; shootRange = JsonReader.Float(json, "shootRange"); //150; closeRange = JsonReader.Float(json, "closeRange"); //80; fightRange = JsonReader.Float(json, "fightRange"); //40; // Assert.assert (shootRange >= closeRange); Assert.assert(closeRange >= fightRange); stopToFire = true; //int.Parse (json ["stopToFire"]) != 0; canStandTurn = JsonReader.Int(json, "canStandTurn") != 0; firePrepareTime = JsonReader.Float(json, "firePrepareTime"); //1; damageRange = JsonReader.Float(json, "damageRange"); length = JsonReader.Float(json, "length"); //7; Assert.assert(length <= MapGrid.GRID_SIZE); breakTime = JsonReader.Float(json, "breakTime"); //2; speed = float.Parse(json ["Speed"]); costCdCash = JsonReader.Float(json, "CdCash"); fireCount = int.Parse(json ["FireCount"]); fireInterval = float.Parse(json ["FireInterval"]); // shootInterval = float.Parse (json ["ShootInterval"]); // targetsPerFire = int.Parse (json ["TargetsPerFire"]); // targetsSelectType = (DataConfig.TARGETS_SELECT_TYPE)int.Parse (json ["TargetSelectType"]); string str_partsId = json["PartsID"]; partsId = StringHelper.ReadIntArrayFromString(str_partsId); cost = new BasicCost(); cost.Load(json); buildingLevel = int.Parse(json ["BuildingLevel"]); repairRate = float.Parse(json ["RepairRate"]); chipId = JsonReader.Int(json, "ChipID"); chipCount = JsonReader.Int(json, "ChipCount"); }
public void Add(BasicBattleParam from) { damage += from.damage; ammo += from.ammo; hp += from.hp; hitRate += from.hitRate; dodgeRate += from.dodgeRate; doubleDamageRate += from.doubleDamageRate; Assert.assert(hitRate >= 0 && hitRate <= 1); Assert.assert(dodgeRate >= 0 && dodgeRate <= 1); Assert.assert(doubleDamageRate >= 0 && doubleDamageRate <= 1); }
public float doubleDamageRate; //percentage of produce double damage chance public object Clone() { BasicBattleParam clone = new BasicBattleParam(); clone.damage = damage; clone.ammo = ammo; clone.hp = hp; clone.hitRate = hitRate; clone.dodgeRate = dodgeRate; clone.doubleDamageRate = doubleDamageRate; return(clone); }