// Function from file: augments_internal.dm public override double emp_act(int severity = 0) { double? range = null; dynamic A = null; Base_Dynamic L_item = null; Ent_Dynamic R_item = null; if (!Lang13.Bool(this.owner)) { return(0); } range = (severity != 0 ? 10 : 5); L_item = this.owner.l_hand; R_item = this.owner.r_hand; this.release_items(); base.emp_act(severity); if (L_item != null) { A = Rand13.PickFromTable(Map13.FetchInViewExcludeThis(null, range)); ((dynamic)L_item).throw_at(A, range, 2); this.owner.WriteMsg("<span class='notice'>Your left arm spasms and throws the " + L_item.name + "!</span>"); } if (R_item != null) { A = Rand13.PickFromTable(Map13.FetchInViewExcludeThis(null, range)); R_item.throw_at(A, range, 2); this.owner.WriteMsg("<span class='notice'>Your right arm spasms and throws the " + R_item.name + "!</span>"); } return(0); }
// Function from file: alert.dm public dynamic reorganize_alerts( ) { dynamic _default = null; ByTable alerts = null; string icon_pref = null; int? i = null; int? i2 = null; Base_Dynamic alert = null; alerts = this.mymob.alerts; if (!this.hud_shown) { i = null; i = 1; while ((i ?? 0) <= alerts.len) { this.mymob.client.screen.Remove(alerts[alerts[i]]); i++; } return(1); } i2 = null; i2 = 1; while ((i2 ?? 0) <= alerts.len) { alert = alerts[alerts[i2]]; if (alert.icon_state == "template") { if (!Lang13.Bool(icon_pref)) { icon_pref = GlobalFuncs.ui_style2icon(this.mymob.client.prefs.UI_style); } alert.icon = icon_pref; } switch ((int?)(i2)) { case 1: _default = "EAST-1:28,CENTER+5:27"; break; case 2: _default = "EAST-1:28,CENTER+4:25"; break; case 3: _default = "EAST-1:28,CENTER+3:23"; break; case 4: _default = "EAST-1:28,CENTER+2:21"; break; case 5: _default = "EAST-1:28,CENTER+1:19"; break; default: _default = ""; break; } alert.screen_loc = _default; this.mymob.client.screen.Or(alert); i2++; } return(1); }
// Function from file: augments_internal.dm public override void ui_action_click( ) { int msg = 0; this.active = !this.active; if (this.active) { this.l_hand_obj = this.owner.l_hand; this.r_hand_obj = this.owner.r_hand; if (this.l_hand_obj != null) { if (Lang13.Bool(this.owner.l_hand.flags & 2)) { this.l_hand_ignore = true; } else { this.owner.l_hand.flags |= 2; this.l_hand_ignore = false; } } if (this.r_hand_obj != null) { if (Lang13.Bool(this.owner.r_hand.flags & 2)) { this.r_hand_ignore = true; } else { this.owner.r_hand.flags |= 2; this.r_hand_ignore = false; } } if (!(this.l_hand_obj != null) && !(this.r_hand_obj != null)) { this.owner.WriteMsg("<span class='notice'>You are not holding any items, your hands relax...</span>"); this.active = false; } else { msg = 0; msg += (!this.l_hand_ignore && this.l_hand_obj != null ? true : false) ?1:0; msg += (!this.r_hand_ignore && this.r_hand_obj != null ? 2 : 0); switch ((int)(msg)) { case 1: this.owner.WriteMsg("<span class='notice'>Your left hand's grip tightens.</span>"); break; case 2: this.owner.WriteMsg("<span class='notice'>Your right hand's grip tightens.</span>"); break; case 3: this.owner.WriteMsg("<span class='notice'>Both of your hand's grips tighten.</span>"); break; } } } else { this.release_items(); this.owner.WriteMsg("<span class='notice'>Your hands relax...</span>"); this.l_hand_obj = null; this.r_hand_obj = null; } return; }