예제 #1
0
 public void Remove(BaseWeightyObject weightyObject)
 {
     weightyObjects.Remove(weightyObject);
 }
예제 #2
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 public void Register(BaseWeightyObject weightyObject)
 {
     weightyObjects.Add(weightyObject);
 }
예제 #3
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 protected virtual void Awake()
 {
     baseWeightyObject = GetComponent <BaseWeightyObject>();
 }
예제 #4
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 private void Awake()
 {
     baseWeightyObject = GetComponent <BaseWeightyObject>();
 }
예제 #5
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 private void Awake()
 {
     weightyObject   = GetComponent <BaseWeightyObject>();
     weaponComponent = GetComponent <WeaponComponent>();
 }
예제 #6
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 public void GiveWeightToObject(int weight, BaseWeightyObject @object)
 {
     @object.CurrentWeight += weight;
     EffectController.Instance.SpawnPlus(@object.transform.position);
 }