public void Remove(BaseWeightyObject weightyObject) { weightyObjects.Remove(weightyObject); }
public void Register(BaseWeightyObject weightyObject) { weightyObjects.Add(weightyObject); }
protected virtual void Awake() { baseWeightyObject = GetComponent <BaseWeightyObject>(); }
private void Awake() { baseWeightyObject = GetComponent <BaseWeightyObject>(); }
private void Awake() { weightyObject = GetComponent <BaseWeightyObject>(); weaponComponent = GetComponent <WeaponComponent>(); }
public void GiveWeightToObject(int weight, BaseWeightyObject @object) { @object.CurrentWeight += weight; EffectController.Instance.SpawnPlus(@object.transform.position); }